![Submarine Commander [Model 49-75142] Submarine Commander [Model 49-75142] screenshot](images/game/51058_1.png)
Submarine Commander © 1982 Sears.
The object of the game is to sink as many enemy ships as possible. As you sink ships, you score points. Some of the ships can drop depth charges, which might damage your submarine.
Depth charges are indicated on the depth charge detector gauge. The gauge alerts you to the closeness and the seriousness of a depth charge. Because your sub is equipped with sonar detection, you can identify the location of enemy ships before they are sighted through the periscope. This allows you to shoot a torpedo before the enemy drops a depth charge.
Your sub also carries 3,000 units of fuel and two torpedo launchers. The fuel level is proportional to the engine temperature. Watch the engine temperature gauge at the top center of the screen. The more maneuvers you make, the hotter the engine gets. Every torpedo launched uses three units of fuel, but every depth charge hit costs 300-377 units of fuel. Some fuel is also used just to run the submarine engines. When all the fuel runs out, the temperature gauge turns black, and the game is over.
Submarine Commander includes eight game variations. All odd-numbered games are for one player; all even numbers are two-player games.
Games 1 and 2 are the easiest Submarine Commander games. In these two variations, the enemy ships do not shoot depth charges. All you have to do is shoot torpedoes to sink the enemy ships before you run out of fuel.
In Games 3 and 4, only the destroyers attack with depth charges.
In Games 5 and 6, you will have to avoid the depth charges of both destroyers and PT boats.
Games 7 and 8 are the toughest. You will be dodging depth charges from destroyers, PT boats, and tankers.
Model 49-75142
This game is a Sears Tele-Games exclusive.