![Squeeze Box [Model VC2002] Squeeze Box [Model VC2002] screenshot](images/game/51017_1.png)
Squeeze Box © 1982 US Games Corp.
Game 1: The squeeze bars randomly grow in from both sides of the room. You must shoot them back and attempt to get out of the room. The bars will begin moving faster and faster as time goes on. If you succeed in leaving the first room, you enter the next room with faster growing bars.
Game 2: The squeeze bars only grow-in from one wall. The other wall is stationary. The object is to turn all the moving color bars white by shooting them all the way back. When this happens, the screen automatically clears and you are in the next room. As the game becomes faster, it is less desirable to stay in the room, and it becomes harder to turn all the bars white.
Game 3: Once again, the squeeze bars grow-in from only one wall, but the other wall now begins to move in on you. Shooting back the growing bars rolls up the score. Shooting back the flashing bars rolls up bonus points. As the game goes on, it becomes faster. The faster it is, the harder it becomes to shoot a pathway out.
Game 4: is identical to Game 1 except there are twice as many horizontal color bars.
Game 5: is identical to Game 2 except there are twice as many horizontal color bars.
Game 6: is identical to Game 3 except there are twice as many horizontal color bars.
Model VC2002
| Games 1 & 4 | Each color bar: 10 points |
| Games 2 & 5 | |
| Each color bar | 10 points |
| Each white bar | 0 points |
| Games 3 & 6 | |
| Each color bar | 10 points |
| Each blinking bar | 20 points |
| All games | Shooting a path and walking off: 100 points |