![Jr. Pac-Man [Model CX26123] Jr. Pac-Man [Model CX26123] screenshot](images/game/50603_1.png)
Jr. Pac-Man © 1986 Atari Corporation.
On the playground maze, Jr. Pac-Man runs like mad, eating every dot in sight while trying to avoid up to four ghost bullies -- Inky, Blinky, Pinky, and Tim. You start the game with three turns, and lose a turn every time a bully catches Junior.
Have Junior eat a power pill when the ghost bullies start closing in. Suddenly, he's stronger than the bullies -- they're running from him! Be aggressive and get them!
Watch for a toy-shaped candy that tromps across the playground. It turns every dot it touches into a bigger dot worth more points. But have Junior eat it before it goes too far -- it can destroy the power pills!
Model CX26123
| First ghost | 200 points. |
| Second ghost | 400 points. |
| Third ghost | 800 points. |
| Fourth ghost | 1600 points. |
| Tricycle | 100 points. |
| Kite | 200 points. |
| Drum | 500 points. |
| Balloon | 700 points. |
| Train | 1000 points. |
| Kitty | 2000 points. |
| Root beer | 5000 points. |
| Dot | 10 points. |
| Dot touched by toy candy | 50 points. |
| Energy pill | 50 points. |
| At 15,000 points, you earn a bonus turn. | |