Be Ball [Model HC90028]

36 Years old NEC PC-Engine HuCARD Hudson Soft. [Hudson Group] [Japan]

Be Ball [Model HC90028] screenshot

Be Ball © 1990 Hudson Soft [Hudson Group].

Be Ball is a single-screen action puzzle. In ancient China, the evil sorcerer Chuumanfuu (aka Chew-man-fu) has selfishly taken over the holy tower. An ermite monk sends two of his disciples, the young Rin Rin and Ran Ran, to enter the large tower made out of countless mazes, all filled with monsters and deadly hazards created by the sorcerer's magic powers. The goal of the game is to move four large and colored marbles (red, blue, black and green) onto their respective color pads within a time limit. However, nasty creatures (hedgehogs, tortoises, giant apes and so forth) try to stop our heroines and prevent them to perform their sworn duty. And this is where the ability to kick comes handy - the young monks can strike the colored orbs, sending them flying across the screen and damaging enemies along the way. The same technique can be used to crack and destroy walls from the playfield. From time to time, special icons appear and give the little girls special powers, such as red circles (kill all creatures), clocks (freeze time), bowls of soup (attract creatures), skulls (reduce the girl's life) and so forth. Diamonds can also be collected along the way to unlock bonus stages rewarding the player with extra lives. Be Ball includes a two-player mini-game called KickBall and a level editor where custom stages can be created and stored on any backup Ram units. Be Ball consists of five areas made out of ten stages each and features a password system. Finally, a two simultaneous players mode is also available.

5,200 JPY
Goodies for Be Ball [Model HC90028]
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TECHNICAL

GAME ID: HC90028

TRIVIA

Be Ball was released on March 30, 1990 (Friday) in Japan at a retail price of 5,200 JPY.

Trivia Goodies
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STAFF
👥
Design: Yumi, Bimbo, Simo Tuma
Sound: N. IDE
Program: Wacky
Thanks to: MR. URA
SOURCES
🔗
Game's screenshots.
ROM dump (MAME).
Game's description by Laurent Kermel; http://www.videogameden.com