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Cube Quest
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Cube Quest (c) 1983 Simutrek. In Cube Quest, you must maneuver your space ship through a series of corridors in the Cube. You start off with a radar display of the cube, deciding which of the 54 corridors you want to start in. Each corridor has several enemy fighters that are determined to defeat you. Once you defeat the enemies you zoom back to the radar display of the Cubic World to chose another corridor to travel in. Once you complete all the corridors, you are rewarded with the Treasure of Mytha, Master of the Cube Quest. - TECHNICAL - Main CPU : Motorola 68000 (@ 8MHz), I8748 (@ 6MHz), I8049 (@ 4.41MHz). Rotate CPU : 68000 (@ 5MHz) Line CPU : Motorola 68000 (@ 5MHz) Sound CPU : Motorola 68000 (@ 5MHz) Sound Chips : Laserdisc Analog, DAC. Screen Orientation : Horizontal Video Resoltion : 256 x 240 Screen Refresh : 59.940052Hz Players : 1 Control : Trackball Buttons : 3 - TRIVIA - Released in December 1983. This is actually the first arcade game to use 3-D Polygon Graphics. It was released several months BEFORE Atari's "I, Robot" arcade game. The concept of finding a mysterious cube at the end of the galaxy was borrowed by the new incarnation of the 2008 Transformers Movie. The laserdisc backgrounds were produced by Robert Abel and Associates. Robert Abel and Associates (RA&A) was a pioneering production company specializing in TV commercials made with computer graphics. Robert Abel's company, RA&A was especially known for their art direction and won many Clio Awards. Abel and his team created some of the most advanced and impressive computer-animated works of their time, including full ray-traced renders and fluid character animation at a time when such things were largely unknown. Default high-score (Cubic History) : LKS 9123 DFL 8254 CMS 6773 LDK 4583 PMM 3674 TKM 3434 RMB 2585 REW 1229 JCC 498 DLG 64 - STAFF - Game Design / Programmer : Paul Allen Newell Assistant Ladder Holder : Duncan Muirhead Hardware Engineer : Joe Corkery Real-Time Audio System : David Kipping Real Time Audio : New Age Sound Labs Cabinet Design : Ainsworth-Bardsley Design Mechanical Design : Stan Hludzinski, Michael Crew Laser Disc Graphics : Robert Abel & Associates, Bill Kovacs Laser Disc Audio : Jerry Kaywell Additional Engineers : Jay Duncanson, Mike Gomez, Rich Kindon, Chris King, Kevin Mobley, Dave Needle, Stan Shepard, Steve Turner - PORTS - * CONSOLES: Vectrex (2002) by CGE : Prototype. - SOURCES - Machine's picture. ROM dump (MAME).
Your Changes (editable)
Cube Quest (c) 1983 Simutrek. In Cube Quest, you must maneuver your space ship through a series of corridors in the Cube. You start off with a radar display of the cube, deciding which of the 54 corridors you want to start in. Each corridor has several enemy fighters that are determined to defeat you. Once you defeat the enemies you zoom back to the radar display of the Cubic World to chose another corridor to travel in. Once you complete all the corridors, you are rewarded with the Treasure of Mytha, Master of the Cube Quest. - TECHNICAL - Main CPU : Motorola 68000 (@ 8MHz), I8748 (@ 6MHz), I8049 (@ 4.41MHz). Rotate CPU : 68000 (@ 5MHz) Line CPU : Motorola 68000 (@ 5MHz) Sound CPU : Motorola 68000 (@ 5MHz) Sound Chips : Laserdisc Analog, DAC. Screen Orientation : Horizontal Video Resoltion : 256 x 240 Screen Refresh : 59.940052Hz Players : 1 Control : Trackball Buttons : 3 - TRIVIA - Released in December 1983. This is actually the first arcade game to use 3-D Polygon Graphics. It was released several months BEFORE Atari's "I, Robot" arcade game. The concept of finding a mysterious cube at the end of the galaxy was borrowed by the new incarnation of the 2008 Transformers Movie. The laserdisc backgrounds were produced by Robert Abel and Associates. Robert Abel and Associates (RA&A) was a pioneering production company specializing in TV commercials made with computer graphics. Robert Abel's company, RA&A was especially known for their art direction and won many Clio Awards. Abel and his team created some of the most advanced and impressive computer-animated works of their time, including full ray-traced renders and fluid character animation at a time when such things were largely unknown. Default high-score (Cubic History) : LKS 9123 DFL 8254 CMS 6773 LDK 4583 PMM 3674 TKM 3434 RMB 2585 REW 1229 JCC 498 DLG 64 - STAFF - Game Design / Programmer : Paul Allen Newell Assistant Ladder Holder : Duncan Muirhead Hardware Engineer : Joe Corkery Real-Time Audio System : David Kipping Real Time Audio : New Age Sound Labs Cabinet Design : Ainsworth-Bardsley Design Mechanical Design : Stan Hludzinski, Michael Crew Laser Disc Graphics : Robert Abel & Associates, Bill Kovacs Laser Disc Audio : Jerry Kaywell Additional Engineers : Jay Duncanson, Mike Gomez, Rich Kindon, Chris King, Kevin Mobley, Dave Needle, Stan Shepard, Steve Turner - PORTS - * CONSOLES: Vectrex (2002) by CGE : Prototype. - SOURCES - Machine's picture. ROM dump (MAME).
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