Members can listen to music!
🔑 Login
📝 Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
ℹ️ Info
💾 ROM
✏️ Edit
📤 Upload
Edit the information for
World Soccer Winning Eleven Arcade Game Style
NAME
E-MAIL
Actual Entry (non editable)
World Soccer Winning Eleven Arcade Game Style (c) 2002 Konami Corp. - TECHNICAL - Konami Pyson Hardware CPU : 128 Bit "Emotion Engine" - System Clock: 300 MHz - System Memory: 32 MB Direct Rambus - Memory Bus Bandwidth: 3.2 GB per second - Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) - Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) - Floating Point Performance: 6.2 GFLOPS - 3D CG Geometric Transformation: 66 million Polygons Per Second - Compressed Image Decoder: MPEG2 Graphics : "Graphics Synthesizer" - Clock Frequency: 150MHz - DRAM Bus bandwidth: 48 GB Per Second - DRAM Bus width: 2560 bits - Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) - Maximum Polygon Rate: 75 Million Polygons Per Second Sound : "SPU2+CPU" - Number of voices: ADPCM: 48 channel on SPU2 plus definable by software - Sampling Frequency: 44.1 KHz or 48 KHz (selectable) I/O Processor - CPU Core: Current PlayStation CPU - Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) - Sub Bus: 32 Bit - TRIVIA - This game is also known as "Pro Evolution Soccer The Arcade" outside of Japan. - SERIES - 1. World Soccer Winning Eleven Arcade Game Style (2002) 2. World Soccer Winning Eleven Arcade Game Style 2003 (2004) 3. World Soccer Winning Eleven 2006 Arcade Championship (2006) 4. World Soccer Winning Eleven Arcade Championship 2008 (2008) 5. World Soccer Winning Eleven Arcade Championship 2010 (2010) 6. World Soccer Winning Eleven Arcade Championship 2012 (2011) 7. Winning Eleven 2014 Arcade Championship (2013) - SOURCES - ROM dump (MAME). Game's screenshots.
Your Changes (editable)
World Soccer Winning Eleven Arcade Game Style (c) 2002 Konami Corp. - TECHNICAL - Konami Pyson Hardware CPU : 128 Bit "Emotion Engine" - System Clock: 300 MHz - System Memory: 32 MB Direct Rambus - Memory Bus Bandwidth: 3.2 GB per second - Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) - Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) - Floating Point Performance: 6.2 GFLOPS - 3D CG Geometric Transformation: 66 million Polygons Per Second - Compressed Image Decoder: MPEG2 Graphics : "Graphics Synthesizer" - Clock Frequency: 150MHz - DRAM Bus bandwidth: 48 GB Per Second - DRAM Bus width: 2560 bits - Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) - Maximum Polygon Rate: 75 Million Polygons Per Second Sound : "SPU2+CPU" - Number of voices: ADPCM: 48 channel on SPU2 plus definable by software - Sampling Frequency: 44.1 KHz or 48 KHz (selectable) I/O Processor - CPU Core: Current PlayStation CPU - Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) - Sub Bus: 32 Bit - TRIVIA - This game is also known as "Pro Evolution Soccer The Arcade" outside of Japan. - SERIES - 1. World Soccer Winning Eleven Arcade Game Style (2002) 2. World Soccer Winning Eleven Arcade Game Style 2003 (2004) 3. World Soccer Winning Eleven 2006 Arcade Championship (2006) 4. World Soccer Winning Eleven Arcade Championship 2008 (2008) 5. World Soccer Winning Eleven Arcade Championship 2010 (2010) 6. World Soccer Winning Eleven Arcade Championship 2012 (2011) 7. Winning Eleven 2014 Arcade Championship (2013) - SOURCES - ROM dump (MAME). Game's screenshots.
Explain Your Changes (required!)
Select Captcha: