We the Best... East to West!
🔑 Login
📝 Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
ℹ️ Info
✏️ Edit
📤 Upload
Edit the information for
Monster Gate
NAME
E-MAIL
Actual Entry (non editable)
Monster Gate (c) 2001 Konami Corp. - TECHNICAL - Konami System 573 Satellite Terminal Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB BUS : 132 MB/sec. OS ROM : 512 Kilobytes Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder Roms : CD Based with a ROM key chip. Notes : PSX Based and up to 9 cabinets can be linked. - SERIES - 1. Monster Gate (2001) 2. Monster Gate II (2002) 3. Monster Gate III (2003) 4. Monster Gate Online (2004) 5. Monster Gate Online II (2005) - PORTS - * CONSOLES: Nintendo Game Boy Advance (2002) Nintendo Game Boy Advance (2003, "Monster Gate Great Dungeon") - SOURCES - Game's picture. Game's screenshots. Official website: http://www.konami.co.jp/gm/medal/project_team/m_gate/v1/index.html
Your Changes (editable)
Monster Gate (c) 2001 Konami Corp. - TECHNICAL - Konami System 573 Satellite Terminal Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB BUS : 132 MB/sec. OS ROM : 512 Kilobytes Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder Roms : CD Based with a ROM key chip. Notes : PSX Based and up to 9 cabinets can be linked. - SERIES - 1. Monster Gate (2001) 2. Monster Gate II (2002) 3. Monster Gate III (2003) 4. Monster Gate Online (2004) 5. Monster Gate Online II (2005) - PORTS - * CONSOLES: Nintendo Game Boy Advance (2002) Nintendo Game Boy Advance (2003, "Monster Gate Great Dungeon") - SOURCES - Game's picture. Game's screenshots. Official website: http://www.konami.co.jp/gm/medal/project_team/m_gate/v1/index.html
Explain Your Changes (required!)
Select Captcha: