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Johnny Mnemonic Meet the Ultimate Hard Drive
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Johnny Mnemonic Meet the Ultimate Hard Drive (c) 1995 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC-Security System Model Number : 50042 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : ADSP2015 (@ 10 MHz) Sound Chip : DMA-driven DAC (@ 10 MHz) - TRIVIA - Released in October 1995. 2,756 units were produced. Based on the 1995 movie, starring Keanu Reeves. Cow 1 : Sometimes during Midnight Multiball a 'Moo!' can be heard and seen on the display when a switch is hit. This only occurs once per multiball and +/- 50 % of the multiballs. Cow 2 : Wait long enough during attract mode and then press either one of the flipper buttons or the launch button. At random occasions you may hear a 'Moo!'. Crazy Bob operates the 3x3 matrix. - UPDATES - Version 0.4 Date : August 25, 1995 - This is the release of software for production of sample games. Version 1.0 Date : October 2, 1995 - This is the release of software for production. - Added a cyberspace multiball lamp effect. - Fixed a condition where the left diverter did not always open following a ball plunge into the jets. - Fixed a condition where following the first Cyberspace Multiball, the hand popper shot call arrow would be lit for no reason. - Changed the throwing spikes to carry from ball-to-ball until they are completed the first time. - Can now cancel buy-in on the launch button. - Added a game over lamp effect. - Corrected a display error where at game over with multiple players, a portion of the final player up's score would be partially wiped away. - Added (non Tournament) hand cabinet button cheat codes. - Changed touch tone multiball jackpot rules to be worth the effort of making the shots. - Now the hand is moved to the back during game over to improve the chances of the hand being in an optimal position for shipment. - If we determine the hand to be broken, and we are trying to clear the hand popper (except in multiball) the diverter is opened to give the ball additional room to exit. - Fixed a condition where the game over music would terminate prematurely. - Improved flaky ball-in-hand switch behavior. - Changed hand popper behavior to switch to a soft kick after failing to clear, when the hand is not marked bad. Version 1.1 Date : October 2, 1995 - The text TO ADVANCE YAKUZA and POWER MASTER now fits the display in all languages. - Added a ball search delay at the end of Powerdown during the YOU ARE THE MASTER speech. Version 1.2 Date : October 31, 1995 - Corrected an erroneous error report on hand detected during burn-in. - Increased hand popper kick strength slightly for use when hand is broken. - Made the matrix award relative position more random. - Incorporated new Tournament Mode code fixes. - TIPS AND TRICKS - Start a game just before midnight to enable 'Midnight Multiball'. Tournament Mode : press and hold both flipperbuttons for about 5 seconds during attract mode, then watch the display. - STAFF - Designer : George Gomez Artwork : John Youssi Software : Tom Uban Dots/Animation : Adam Rhine, Brian Morris Mechanics : Tom Kopera Music & Sounds : Dave Zabriskie - SOURCES - ROM dump (MAME).
Your Changes (editable)
Johnny Mnemonic Meet the Ultimate Hard Drive (c) 1995 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC-Security System Model Number : 50042 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : ADSP2015 (@ 10 MHz) Sound Chip : DMA-driven DAC (@ 10 MHz) - TRIVIA - Released in October 1995. 2,756 units were produced. Based on the 1995 movie, starring Keanu Reeves. Cow 1 : Sometimes during Midnight Multiball a 'Moo!' can be heard and seen on the display when a switch is hit. This only occurs once per multiball and +/- 50 % of the multiballs. Cow 2 : Wait long enough during attract mode and then press either one of the flipper buttons or the launch button. At random occasions you may hear a 'Moo!'. Crazy Bob operates the 3x3 matrix. - UPDATES - Version 0.4 Date : August 25, 1995 - This is the release of software for production of sample games. Version 1.0 Date : October 2, 1995 - This is the release of software for production. - Added a cyberspace multiball lamp effect. - Fixed a condition where the left diverter did not always open following a ball plunge into the jets. - Fixed a condition where following the first Cyberspace Multiball, the hand popper shot call arrow would be lit for no reason. - Changed the throwing spikes to carry from ball-to-ball until they are completed the first time. - Can now cancel buy-in on the launch button. - Added a game over lamp effect. - Corrected a display error where at game over with multiple players, a portion of the final player up's score would be partially wiped away. - Added (non Tournament) hand cabinet button cheat codes. - Changed touch tone multiball jackpot rules to be worth the effort of making the shots. - Now the hand is moved to the back during game over to improve the chances of the hand being in an optimal position for shipment. - If we determine the hand to be broken, and we are trying to clear the hand popper (except in multiball) the diverter is opened to give the ball additional room to exit. - Fixed a condition where the game over music would terminate prematurely. - Improved flaky ball-in-hand switch behavior. - Changed hand popper behavior to switch to a soft kick after failing to clear, when the hand is not marked bad. Version 1.1 Date : October 2, 1995 - The text TO ADVANCE YAKUZA and POWER MASTER now fits the display in all languages. - Added a ball search delay at the end of Powerdown during the YOU ARE THE MASTER speech. Version 1.2 Date : October 31, 1995 - Corrected an erroneous error report on hand detected during burn-in. - Increased hand popper kick strength slightly for use when hand is broken. - Made the matrix award relative position more random. - Incorporated new Tournament Mode code fixes. - TIPS AND TRICKS - Start a game just before midnight to enable 'Midnight Multiball'. Tournament Mode : press and hold both flipperbuttons for about 5 seconds during attract mode, then watch the display. - STAFF - Designer : George Gomez Artwork : John Youssi Software : Tom Uban Dots/Animation : Adam Rhine, Brian Morris Mechanics : Tom Kopera Music & Sounds : Dave Zabriskie - SOURCES - ROM dump (MAME).
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