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Model 2B
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Model 2B (c) 1995 Sega Enterprises, Ltd. - TECHNICAL - Main CPU : Intel i960-KB @ 25 MHz 32bits RISC Co-Processor : 2 Analog Devices SHARC FPU 32bits 16M flops Co-Processor Abilities : Floating decimal point operation function, Axis rotation operation function, 3D matrix operation function. Memory RAM : 8 M-Bits + 1 M-bit Memory ROM : 720 M-bits (max.) Video resolution : 496x384 24Hz Horizontal sync, wave, non interlace. Scroll Surfaces : 2 Surfaces, Horizontal line scroll, 16 colours x 123 colour palettes / 32,768 colours Window Surfaces : 2 Surfaces, Horizontal line scroll, 16 colours x 123 colour palettes / 32,768 colours 3D Graphics Engine : Built in floating decimal point unit. 900,000 vectors/sec (max.) 300,000 polygons/sec (max.) Polygon Surfaces : 2,000,000 pixels/frame (60 frames/sec) 1,024 colour palettes x 64 luminance tables, 16,777,216 colours. Texturing Information : Perspective Texture, 16 shade mono texture Map size : 1024x2048x2 (sheets) Micro Texture : 128x128x8 Sheets Translator Map : 128 shades x 256 sets Transparent 1 shade, checker board, texture antialiasing. Notes : Advanced communications function, can link many machine together. Sound CPU : 16bits 68000 11.2896 Mhz Memory RAM : 4 M-bits Memory ROM : 68 M-bits (max.) Sound chip : SCSP/YMF292-F (315-5687) LAKE @ 11.3MHz 44.1 khz Sampling Rate 32 Channels, 16 bits, 2 channel output Notes : Communication with main CPU by MIDI
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Model 2B (c) 1995 Sega Enterprises, Ltd. - TECHNICAL - Main CPU : Intel i960-KB @ 25 MHz 32bits RISC Co-Processor : 2 Analog Devices SHARC FPU 32bits 16M flops Co-Processor Abilities : Floating decimal point operation function, Axis rotation operation function, 3D matrix operation function. Memory RAM : 8 M-Bits + 1 M-bit Memory ROM : 720 M-bits (max.) Video resolution : 496x384 24Hz Horizontal sync, wave, non interlace. Scroll Surfaces : 2 Surfaces, Horizontal line scroll, 16 colours x 123 colour palettes / 32,768 colours Window Surfaces : 2 Surfaces, Horizontal line scroll, 16 colours x 123 colour palettes / 32,768 colours 3D Graphics Engine : Built in floating decimal point unit. 900,000 vectors/sec (max.) 300,000 polygons/sec (max.) Polygon Surfaces : 2,000,000 pixels/frame (60 frames/sec) 1,024 colour palettes x 64 luminance tables, 16,777,216 colours. Texturing Information : Perspective Texture, 16 shade mono texture Map size : 1024x2048x2 (sheets) Micro Texture : 128x128x8 Sheets Translator Map : 128 shades x 256 sets Transparent 1 shade, checker board, texture antialiasing. Notes : Advanced communications function, can link many machine together. Sound CPU : 16bits 68000 11.2896 Mhz Memory RAM : 4 M-bits Memory ROM : 68 M-bits (max.) Sound chip : SCSP/YMF292-F (315-5687) LAKE @ 11.3MHz 44.1 khz Sampling Rate 32 Channels, 16 bits, 2 channel output Notes : Communication with main CPU by MIDI
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