
Stargate © 1981 Williams.
Stargate, also known as 'Defender II', will transport you to a whole new dimension in video games! Not only will the skills you learned with Defender be challenged and refined, but new strategies must come into play if you are to be victorious in rescuing the humanoids from the clutches of the aliens and in entering the Stargate! Your ability to react quickly and with on-target precision will be tested against the evil Yllabian Space Guppies, Dynamos, Space Hums, Firebombers and their Fireballs, Phreds, Big Reds and Munchies! If you succeed in maneuvering your ship into the Stargate, you'll be instantly trans-located to that part of the planet where the humanoids are being abducted! To open up spectacular scoring possibilities, rescue four Humanoids, re-enter Stargate and you'll warp 3 waves ahead in space and time, setting off dazzling special effects and racking up high points!
If you must destroy everything in your path or risk self-destruction, activate the Inviso anti-matter cloaking device and become invisible and invulnerable! Inviso time plus a new ship and a Smart Bomb are earned with every 10,000 points you score!
If all ten Humanoids in a wave are abducted, the universe will explode into smithereens, leaving deadly Mutants on the attack! Survive until Wave 5 and the universe will be restored, the humanoids safe... but you'll be the target of an Yllabian Dog Fight! There'll be no Landers to abduct the Humanoids, but all the other aliens will have stronger and larger forces concentrated against you! It will be an out space battle reaching the outer limits of aggression and will call up your last ounce of determination and courage!
Main CPU : Motorola M6809 (@ 1 Mhz)
Sound CPU : M6808 (@ 894.75 Khz)
Sound Chips : DAC
Players : 1
Control : 2-way joystick (vertical)
Buttons : 6
=> Thrust, Fire, Reverse, Smart bomb, Inviso, Hyperspace

Stargate was released in October 1981 in the USA.
Stargate was the first game designed by Vid Kidz, the design firm founded by Jarvis and DeMar when they decided to go independent. Williams became desperate for a game after the designers left, so they took Vid Kidz under contract. Stargate took four months to complete. All Vid Kidz games were designed on a dual 8" floppy, 1 MHz 6809 Motorola Exorcisor system that cost $30,000 in those days.
The name was changed to 'Defender II' right after the game had stopped being manufactured, because Williams wanted to make sure they could own the trademark on the title. All compilation packs released for home consoles and computers in 1995 and later (see Ports section below for the complete listing) feature the game under the 'Defender II' moniker.
The name of the enemy Yllabian is created by reversing the spelling of Bally, one of Williams' competitors. Bally reversed becomes Yllab.
Shooting a Pod will release between four and seven Swarmers.
Approximately 26,000 upright cabinets and about 1,000 cocktail tables were made.
Stargate plays very similarly to "Defender", although several enhancements have been made to the already superb and demanding game play. Changes from "Defender" :
* The addition of eight more enemies.
* The addition of the Stargate. Going through the Stargate allows the player to either :
1) Go to the opposite side of the planet if no Humanoids are being threatened.
2) Arrive at the exact spot where a Lander is abducting a Humanoid.
3) In addition, before Wave 10, if you fly forwards (not backwards) through the Stargate while carrying four or more Humanoids, you will warp forward three waves. You will get a bonus of Humanoids left X 2,000 points for this achievement (up to 20,000 points).
* The Inviso button allows you to cloak your ship in an anti-matter field. While cloaked, your ship is indestructible and you can destroy enemies by flying through them. You can still pick up falling Humanoids while cloaked.
* There are now bonus waves in the game. After completing these bonus waves, you start again with ten Humanoids on the planet's surface. The bonus waves are:
1) On Wave 5 and every tenth wave thereafter : The Yllabian Dogfight.
2) On Wave 10 and every tenth wave thereafter : The Firebomber Showdown.
* When the last Humanoid left on the planet's surface is abducted, the planet surface starts flashing, and the message under the scanner reads : 'PLANET SURFACE UNSTABLE!'. This is the warning that planetary explosion will occur soon unless at least one Humanoid is saved.
* When all Landers in a wave are destroyed, the message under the scanner reads : 'ALL LANDERS DESTROYED!'.
* There is now a 'Pod Intersection' timer which appears in the scanner at the beginning of any wave which has at least three Pods. It counts down to the moment when all the Pods come together.
| Lander | 150 points. |
| Mutant | 150 points. |
| Bomber | 250 points. |
| Pod | 1,000 points. |
| Baiter | 200 points. |
| Swarmer | 150 points. |
| Firebomber | 250 points. |
| Fireball | 100 points. |
| Dynamo | 200 points. |
| Space Hum | 100 points. |
| Yllabian Space Guppy | 200 points. |
| Phred | 200 points. |
| Big Red | 200 points. |
| Munchies | 50 points. |
| Getting hit by an enemy bullet | 25 points . |
| Destroying a Pod with a Smart Bomb will award either | 1,450 or 1,600 points. |
| Rescuing abducted Humanoids gives increasing bonuses if they are rescued consecutively without being immediately returned to the ground. | |
| First | 500 points. |
| Second | 1,000 points. |
| Third | 1,500 points. |
| fourth and higher | 2,000 points. |
| Humanoid put back into the planet's surface | 500 points. |
| Humanoid landing into the ground safely on his own | 250 points. |
| Bonus at the end of each wave | |
| Wave 1 | Humanoids Left X 100. |
| Wave 2 | Humanoids Left X 200. |
| Wave 3 | Humanoids Left X 300. |
| Wave 4 | Humanoids Left X 400. |
| Wave 5 and all Yllabian Dogfight waves | 2,500 points. |
| Wave 6 and above | Humaniods Left X 500. |
| Warp | Humanoids Left X 2,000. |