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Speed Coin
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Speed Coin (c) 1984 Stern Electronics. The objective is to roll the coin to the bottom of the screen and through the hole at the bottom by tilting the coin's platform. This must be done without breaking the coin, and within the shortest time possible. If this is done above certain times, the player gets a bonus multiplier (either 4, 2, or 1) depending on which of the 3 times the player's finishing time is above or equal to. It seems simple, but is super addictive and really fun to play with a group of people. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 99 Players : 2 Control : 2-way joystick - STAFF - Game concept by : Thomas Baron Programmed by : Keith Enge - SOURCES - ROM dump (MAME). Machine's picture.
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Speed Coin (c) 1984 Stern Electronics. The objective is to roll the coin to the bottom of the screen and through the hole at the bottom by tilting the coin's platform. This must be done without breaking the coin, and within the shortest time possible. If this is done above certain times, the player gets a bonus multiplier (either 4, 2, or 1) depending on which of the 3 times the player's finishing time is above or equal to. It seems simple, but is super addictive and really fun to play with a group of people. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 99 Players : 2 Control : 2-way joystick - STAFF - Game concept by : Thomas Baron Programmed by : Keith Enge - SOURCES - ROM dump (MAME). Machine's picture.
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