
Space Fury © 1981 Sega.
This game is a rather simple alien blasting shoot-em-up. It uses almost industry standard vector controls, which are four buttons, Left Rotate, Right Rotate, Thrust, and Fire. You begin the game in the center of four strange looking shapes. These shapes are both level selects and upgrades. Run into one of them and it will add itself to your ship, and then you get to do the level associated with it. Each level is different mainly because you have wildly different shot patterns on each one. But all of them are the same when it comes to your objective. What you have to do is blast all the spaceship parts before they can form into dangerous enemy spaceships. Blast them all, and you get to select a new level and watch a little interlude where the alien taunts you with his evil computer voice.
PLAY INSTRUCTIONS :
1. Enemy ships will be formed by four craft coming together.
2. Only complete enemy ships can launch fireballs.
3. Partial enemy ships will try to ram the player ship.
4. Between rounds the player ship can dock for more firepower.
5. To dock destroy enemy fleet before reinforcements arrive.

Sega G80 vector system
Main CPU : Zilog Z80 (@ 4 Mhz), I8035 (@ 208 Khz)
Sound Chips : Discrete circuitry, SP0250 (@ 3.12 Mhz)
Screen orientation : Horizontal
Video resolution : 224 x 256 pixels
Screen refresh : 40.00 Hz
Palette colors : 256
Players : 2
Buttons : 4 (LEFT, RIGHT, THRUST, FIRE)

Space Fury was released in July 1981 and was the first color vector graphic games. The most notable thing about that hardware platform is that the monitors would often catch on fire. You could lower the chance of this game catching fire by installing a monitor cooling fan and removing the back door.
Space Fury shipped in the Sega 'convert-a-cab', which was an attractive, but hopelessly generic arcade cabinet with woodgrain sides, and no sideart. Lots of different games came in this cabinet, it wasn't just for Space Fury. The rest of the decorations on this game looked rather amateur. The alien head and logo displayed on the marquee could have easily come out of any 8th grade art class.
Quotes :
* Attract mode :
"Is there no warrior mightier than I?"
"Does anyone dare challenge my imperial fleet?"
* Gameplay :
"So, a creature for my amusement. Prepare for battle!"
"So, you defeated my scouts. Well, my cruisers will destroy you."
"You are starting to annoy me, creature. My destroyers will annihilate you."
"You survived! Warships! Dispose of this annoyance at once."
"Well done. Prepare to battle my entire fleet!"
A sample of the synthesized taunt, 'Prepare for battle!', was used by musical group The Crüxshadows in their song 'Winterborn'.

| Scoring in this game is kind of hard since the way points are calculated is based on how many segments an alien fighter has. It is also based on what level you are on in the game. After level four, the scores remain at the level four amounts. | |
| LEVEL 1 | |
| Alien Segment | 10 points |
| Incomplete Alien | 40 points |
| Complete Alien | 20 points |
| Fireball | 30 points |
| LEVEL 2 | |
| Alien Segment | 20 points |
| Incomplete Alien | 80 points |
| Complete Alien | 40 points |
| Fireball | 60 points |
| LEVEL 3 | |
| Alien Segment | 30 points |
| Incomplete Alien | 150 points |
| Complete Alien | 80 points |
| Fireball | 100 points |
| LEVEL 4 | |
| Alien Segment | 40 points |
| Incomplete Alien | 300 points |
| Complete Alien | 150 points |
| Fireball | 200 points |
| In addition, you get a docking bonus when you connect to your shell. This bonus is whatever you had left out of 5,000 points when you started the level. | |