Star Trek © 1980 Epps, Graham
The galaxy is a 10x10 grid of sectors containing, stars, black holes, star fleet bases (where you may receive energy and repairs), Klingons (which don’t move between sectors but do move to attack you once you enter their sectors) and the Klingon Mother Ship, which is constantly moving toward you through the Galaxy.
Your goal is to destroy all the Klingon ships before you are destroyed by the Klingon mother Ship.
From the developer:
Developing software for the Compucolor II was a magical time. This new thing - the computer was held as incomprehensible by everyone around us. This was a time of acoustic coupled modems and three years before the movie Wargames. 300 baud was awesome! We still talked in terms of the microprocessor, since we actually knew it's pin out and machine code. It was a unique time in history because we had something then that does not exist today - restrictions on memory. Looking back - this was one of the very best problems to have. Once you had your program do what you wanted, exhausting your memory forced you to rewrite it more efficiently. You could not learn a more valuable lesson, one that is unfortunately missing from today's virtualised software.
Whenever I ran out of memory, I asked my brother Garry Epps to write me some assembler. It was his idea to block copy the screen graphics directly from disk image to the screen ram. He realised that disk memory was plentiful, while BASIC memory was precious. Since my brother and I shared our first initial, I thought it was amusing to say that the software was written by G.Epps.