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Sarge [Model 0B88]
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Sarge (c) 1985 Bally Midway. - TECHNICAL - Bally Midway MCR 3 hardware [No. 0B88] Main CPU : Zilog Z80 (@ 5 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 512 x 480 pixels Screen refresh : 30.00 Hz Palette colors : 64 Players : 2 Control : Double 2-way joystick (Vertical) Buttons : 2 - TRIVIA - Released in October 1985. Considered by some to be the grandfather of all real-time video battle-games, Sarge was the first coin-op game to give players the ability to deploy multiple vehicles against common adversaries and, of course, each other. Sarge is also probably the first real 'start-to-finish' design collaboration between artist/animator Brian Colin and programmer Jeff Nauman. From Brian Colin, Lead Artist on Sarge : "The realistically depicted female soldier featured in the game generated so much interest when it was first introduced that, part-way through it's production run, we slipped a hidden player incentive. With the machine's internal DIP switches set a certain way, players who achieved a rank of Colonel were greeted with a winking, sexy GI Jane wearing little more than a smile. The DIP switches should be set as follows : 0011000100. To see if the switches are set correctly, look at the girl at the start of the game. If she is wearing a low-cut T-shirt, then the 'hidden player incentive' is on.". - STAFF - Software : Jeff Nauman Artists : Brian Colin, Sharon Perry Sounds : Bob Libbe, Neil Falconer Hardware : Cary Mednick, Steve Ackerman Mechanical : John Kubik Added support : Jim Belt - PORTS - * CONSOLES: Atari 7800: Unreleased prototype. * COMPUTERS: PC [DOS] (1989) - SOURCES - ROM dump (MAME). Machine's picture.
Your Changes (editable)
Sarge (c) 1985 Bally Midway. - TECHNICAL - Bally Midway MCR 3 hardware [No. 0B88] Main CPU : Zilog Z80 (@ 5 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 512 x 480 pixels Screen refresh : 30.00 Hz Palette colors : 64 Players : 2 Control : Double 2-way joystick (Vertical) Buttons : 2 - TRIVIA - Released in October 1985. Considered by some to be the grandfather of all real-time video battle-games, Sarge was the first coin-op game to give players the ability to deploy multiple vehicles against common adversaries and, of course, each other. Sarge is also probably the first real 'start-to-finish' design collaboration between artist/animator Brian Colin and programmer Jeff Nauman. From Brian Colin, Lead Artist on Sarge : "The realistically depicted female soldier featured in the game generated so much interest when it was first introduced that, part-way through it's production run, we slipped a hidden player incentive. With the machine's internal DIP switches set a certain way, players who achieved a rank of Colonel were greeted with a winking, sexy GI Jane wearing little more than a smile. The DIP switches should be set as follows : 0011000100. To see if the switches are set correctly, look at the girl at the start of the game. If she is wearing a low-cut T-shirt, then the 'hidden player incentive' is on.". - STAFF - Software : Jeff Nauman Artists : Brian Colin, Sharon Perry Sounds : Bob Libbe, Neil Falconer Hardware : Cary Mednick, Steve Ackerman Mechanical : John Kubik Added support : Jim Belt - PORTS - * CONSOLES: Atari 7800: Unreleased prototype. * COMPUTERS: PC [DOS] (1989) - SOURCES - ROM dump (MAME). Machine's picture.
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