Red Baron © 1981 Atari, Incorporated.
Red Baron is a realistic flying simulation. Your player is a World War I fighter pilot searching the skies for the enemy. The horizon shifts and tilts as he maneuvers the joystick. Three dimensional hills and valleys sweep by below.
Suddenly out of the horizon, an enemy biplane appears. The pilot dives, climbs, lines up the plane in his sights! He fires a deadly hail of tracers and the enemy airplane tumbles to earth.
But watch out, there are more coming. The first four planes are relatively slow. As time progresses, the player moves more quickly and the enemy planes take more evasive action, adding to the difficulty and challenge.
Next the player faces ground targets. An observation blimp floats into view over a low rise of hills. Bright ground objects start to appear, a tank, a pill-box, then dimmer targets, a pyramid, a building. They make good targets for strafing runs but danger can appear at any time.
As the game progresses, tanks, pill-boxes and blimps will begin shooting back. The game is composed of randomly alternating series of ground and plane phases. Finally, the planes will also shoot at the player.
There are other dangers too. Dive too low and the player can crash and explode on a mountain. Squeeze the trigger too long and the guns overheat. And an enemy plane can get on the pilot's tail, almost certain death unless the player is a flying ace.
When a player is hit by a returning plane, bullet holes and cracks appear on the screen, his plane plummets to earth and explodes. If an enemy shell finds its mark, the result is the same but the shell remains visible.
![Goodies for Red Baron [Cockpit model]](images/covermini160/21232_1.jpg)
[Cockpit model]
Game ID : 036995
The Red Baron cockpit machines were white with painted sideart of a biplane, with a 'Red Baron' logo and an Iron Cross underneath the rear window. The one good thing about this cockpit was that it shipped in 2 pieces that butt together to form the complete unit. That means that it is much easier to move and store than a normal cockpit game.

Even if the title screen says 1980, the Cockpit model was released in May 1981, selling at an MSRP of $2795. Only 504 units were produced.
Red Baron was designed to accurately recreate World War I aerial combat. It was definitely the first flight simulator available to the public back in 1980. Red Baron was a lot like Battlezone in the air, whichh made a lot of sense, because Red Baron ran on almost exactly the same hardware as Battlezone, and most Red Baron Upright machines shipped in factory-converted Battlezone cabinets (they usually even have Battlezone sideart underneath the red 'Iron Cross' sideart). Unfortunately this game never did as well as Battlezone did, the game did poorly in the arcades. Maybe the world just wasn't ready for a 3-D flight simulator?
Red Baron used almost the exact same hardware as Battlezone, but not quite. Battlezone will run on Red Baron hardware with a few minor modifications, but Red Baron will not run on Battlezone hardware without a Red Baron 'auxiliary board', as the Battlezone auxiliary board did not have enough sockets for all the Red Baron ROM chips. The two games control completely different though.

| Enemy Fighter | 300 to 10 points. When the enemy fighter first appears, it is worth 300 points. The closer it gets to your plane, the less the enemy plane is worth. |
| Blimp | 200 points |
| Tanks | 250 points |
| Pillboxes | 250 points |
| Pyramids | 100 points |
| Buildings | 100 points |