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Psycho-Nics Oscar
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Actual Entry (non editable)
Psycho-Nics Oscar (c) 1987 Data East. An excellent side-scrolling platform shooter. The players controls a powerful mecha robot named Oscar he representing the last hope to the humanity against the oppression of the machines, he must go forward through vast and exotic terrains of the Ordio City and destroy all mechanical enemies, while accumulates power-ups capsules to choose the "selectors" to be upgrade your weaponry and abilities to earn points as you go to the levels and confront giants and powerful mecha bosses to recover peace and save the city. - TECHNICAL - Main CPU: (2x) HD6309 (@ 2 Mhz) Sound CPU: MOS Technology M6502 (@ 1.5 Mhz) Sound Chips: YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz) Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Psycho-Nics Oscar was released in August 1987. Game programmers used a Millennium 95085 Microsystem Emulator to program this game. This game was the main inspiration for Turrican (one of the greatest games ever) according to Manfred Trenz, the original programmer. Alfa Records released a limited-edition soundtrack album for this game (Data East Game Music - 28XA-205) on 10/05/1988. - STAFF - Game designer : Akira Sakuma Game programmers : Akira Sakuma, Satoshi Imamura Assistant programmer : Takuya Haga Hardware engineer : Kazud Shindzaki Custom LSI designers : Iunichi Watanabe, Kenji Nishikawa Graphic manager : Harumi Nomura Enemy base designer : Katsundri Tsujimura Graphics designers : Harumi Nomura, Yutaka Kaodoe, Backman, Masayuki Kawaguchi, Tomoo Adachi, Jun Matsuda Music manager : Azusa Hara Music composers : Azusa Hara, Hiroaki Yoshida, Tatsuya Kiuchi, Hitomi Komatsu Project leader : Akira Sakuma - SOURCES - Game's manual. Game's ROMs. Game's screenshots.
Your Changes (editable)
Psycho-Nics Oscar (c) 1987 Data East. An excellent side-scrolling platform shooter. The players controls a powerful mecha robot named Oscar he representing the last hope to the humanity against the oppression of the machines, he must go forward through vast and exotic terrains of the Ordio City and destroy all mechanical enemies, while accumulates power-ups capsules to choose the "selectors" to be upgrade your weaponry and abilities to earn points as you go to the levels and confront giants and powerful mecha bosses to recover peace and save the city. - TECHNICAL - Main CPU: (2x) HD6309 (@ 2 Mhz) Sound CPU: MOS Technology M6502 (@ 1.5 Mhz) Sound Chips: YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz) Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Psycho-Nics Oscar was released in August 1987. Game programmers used a Millennium 95085 Microsystem Emulator to program this game. This game was the main inspiration for Turrican (one of the greatest games ever) according to Manfred Trenz, the original programmer. Alfa Records released a limited-edition soundtrack album for this game (Data East Game Music - 28XA-205) on 10/05/1988. - STAFF - Game designer : Akira Sakuma Game programmers : Akira Sakuma, Satoshi Imamura Assistant programmer : Takuya Haga Hardware engineer : Kazud Shindzaki Custom LSI designers : Iunichi Watanabe, Kenji Nishikawa Graphic manager : Harumi Nomura Enemy base designer : Katsundri Tsujimura Graphics designers : Harumi Nomura, Yutaka Kaodoe, Backman, Masayuki Kawaguchi, Tomoo Adachi, Jun Matsuda Music manager : Azusa Hara Music composers : Azusa Hara, Hiroaki Yoshida, Tatsuya Kiuchi, Hitomi Komatsu Project leader : Akira Sakuma - SOURCES - Game's manual. Game's ROMs. Game's screenshots.
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