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Battle of Atlantis
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Battle of Atlantis (c) 1981 Game World. Your mission : Finish the six tables at all costs by eliminating a maximum of opponents. To Do this you possess a multi-directional laser (ultra-rapid firing) and terrifying torpedo-bombs. Through all 6 tables, build up your bonus by blowing-up the fuel tanks. Table 1: Avoid and destroy the floating mines. Table 2: The deadly exploding sharks appear as well as the destroyers (avoid their bombs!). Obliterate them with your laser. Table 3: You penetrate into an abyssal cavern where redoubtable octopuses lie in wait. The destroyers can only drop their bombs through the thin sides of the cavern. Table 4: A complex of towers replaces the lower part of the cavern. As well as the destroyers and octopus, the mines reappear in large numbers. Table 5: Accelerated version of Table 4. Table 6: You return to Table 1 in an accelerated version but you must face up to all your opponents. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 99 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Battle of Atlantis was an original game designed and developed by 'Game World', with the software being commissioned to Comsoft, a software company. Battle of Atlantis was designed to compete with "Scramble", a leading game at the time. - SCORING - One second of survival : 10 points. Missile : 100 points. Base : 100 points. Fish : 200 points. Spider : 200 points. Surface Ship : 500 points. - TIPS AND TRICKS - * Don't stop shooting - a constant stream of bullets and bombs is the best defense! * If you move up or down while firing, your forward cannon will fire upwards or downwards as well, enabling you to destroy enemies above or below you. * Destroy surface ships whenever possible as they are worth the most points. - STAFF - Designed and programmed by: Andy Thomason - SOURCES - ROM dump (MAME). Machine's picture. Arcade Retro Lounge; http://tips.retrogames.com/
Your Changes (editable)
Battle of Atlantis (c) 1981 Game World. Your mission : Finish the six tables at all costs by eliminating a maximum of opponents. To Do this you possess a multi-directional laser (ultra-rapid firing) and terrifying torpedo-bombs. Through all 6 tables, build up your bonus by blowing-up the fuel tanks. Table 1: Avoid and destroy the floating mines. Table 2: The deadly exploding sharks appear as well as the destroyers (avoid their bombs!). Obliterate them with your laser. Table 3: You penetrate into an abyssal cavern where redoubtable octopuses lie in wait. The destroyers can only drop their bombs through the thin sides of the cavern. Table 4: A complex of towers replaces the lower part of the cavern. As well as the destroyers and octopus, the mines reappear in large numbers. Table 5: Accelerated version of Table 4. Table 6: You return to Table 1 in an accelerated version but you must face up to all your opponents. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 99 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Battle of Atlantis was an original game designed and developed by 'Game World', with the software being commissioned to Comsoft, a software company. Battle of Atlantis was designed to compete with "Scramble", a leading game at the time. - SCORING - One second of survival : 10 points. Missile : 100 points. Base : 100 points. Fish : 200 points. Spider : 200 points. Surface Ship : 500 points. - TIPS AND TRICKS - * Don't stop shooting - a constant stream of bullets and bombs is the best defense! * If you move up or down while firing, your forward cannon will fire upwards or downwards as well, enabling you to destroy enemies above or below you. * Destroy surface ships whenever possible as they are worth the most points. - STAFF - Designed and programmed by: Andy Thomason - SOURCES - ROM dump (MAME). Machine's picture. Arcade Retro Lounge; http://tips.retrogames.com/
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