
Phoenix © 1980 Amstar.
Phoenix is a classic vertical shoot-em-up in the mould of Taito's Space Invaders and Namco's Galaxian, but takes the concept further with the introduction of progressive stages of play (instead of simply repeating a single playfield over and over with an increasing difficulty level).
The player pilots a lone ship that can only move left and right along the botton of the playfield and fire upwards. The ship can also utilize a temporary 'Force Field' to protect it from missiles and birds. Any birds that that collide with the Force Field are destroyed. The Force Field only lasts for two seconds, but then cannot be used again for another five seconds.
There are five attack waves to each round of play.
The first wave begins with a formation of sixteen birds attacking the player's ship. They drop missiles and dive at the ship in an effort to destroy it.
The second wave is a variation of the first, only with a different enemy attack pattern.
The third wave begins with pattern of eight eggs that hatch into blue Phoenix birds that then attack the player's ship. These birds can be destroyed by rocket fire from the ship. If the rocket hits the bird on center, the bird is destroyed. If the rocket hits the bird to the left or right of center, only that wing of the bird is destroyed. The wing will regenerate itself if the bird is not quickly destroyed.
The fourth wave is similar to the third, only with two banks of eggs instead of one.
The fifth and final wave is the attack of the Space fortress mothership; a huge mothership piloted by a purple-coloured Alien Queen who sends down waves of small birds to attack the player's ship, as well as launching missiles from the mothership itself. The Alien Queen is protected by a barrier that must be shot several times before both the Queen and the mothership are destroyed.
Once the mothership has been destroyed, the game starts over with an increased level of difficulty.
The additional gameplay elements seem to be at the expense of hardware performance. Despite having more basic graphics than Galaxian, Phoenix's ships move in a very mechanical fashion compared to the smooth, nicely animated movements of Namco's classic.

Most Phoenix games will be in a standard Centuri woodgrain cabinet, but several other cabinets exist, due to this game being sold by multiple companies at the same time. These use sticker sideart (which covers the upper half of the machine), and glass marquees. The control panel is made up entirely of buttons, no joysticks are present (on the upright and 'maxi' cabs, that is; the cocktail cab has a 2-way joystick and 2 buttons). The monitor in this machine is mounted vertically, and the monitor bezel is relatively unadorned. Phoenix uses a unique wiring harness, which isn't know to be compatible with any other games.
Main CPU : 8085A
Sound Chips : TMS36XX, Discrete circuitry
Players : 2
Cocktail cab :
Control : 2-way Joystick
Buttons : 2
=> [1] Fire, [2] Force Field
Upright and 'Maxi' cabs :
Buttons : 4 (LEFT, RIGHT, FIRE, FORCE FIELD)
(The upright and 'maxi' cabs have no joystick)

Titlescreen's copyright notice :
PHOENIX COPYRIGHT 1980
AMSTAR ELECTRONICS CORP.
PHOENIX AZ. U.S.A.
Phoenix was released in December 1980.
Phoenix was the first multi-level space shooter and also the first shooter to include bosses. Despite its hardware issues, Phoenix's many gameplay innovations ensured that it now is rightly regarded as a classic and, along with Taito's Space Invaders and Namco's Pac-Man shares the dubious honour of being one of the most cloned games of the 1980s; with numerous console and home computer 'tributes' appearing.
The song that is played at the start of the game is 'Romance de Amor', also known as 'Spanish Romance', whose true author is currently unknown.
The song that is played when you start over after the mothership is destroyed is Ludwig van Beethoven's 'Für Elise'.
Mark Gotfraind holds the official record for this game with 987,620 points.
Licensed releases:
Phoenix [Maxi model] (Centuri, Inc.)
Phoenix [Upright model] (Centuri, Inc.)
Phoenix [Japanese Cocktail Table] (Taito Corp.)
Known Bootlegs/Hacks :
Phoenix (Irecsa G.G.I Corp.)
Phoenix (T.P.N.)
Griffon (Videotron)
Falcon (BGV)
Vautour (Jeutel)
Condor (Sidam)
Batman Part 2
| Scoring is a little complicated in this game due to the fact it depends on hits made and how close the Phoenix's are to your fighter. | |
| Phoenix fighters | 20, 40, or 80 points; 200 points if flying as a bird. |
| Phoenix birds | 50 or 100 points/egg, 100 - 800 points/bird (depends on how many wings shot off and distance from fighter). |
| Mothership | 1,000 - 9,000 points (may depend on how close the mothership is to you fighter when you kill the Alien Queen; may also depend on the amount of damage to the mothership, speed of destruction, as well as the number of spaceships destroyed). Usually, first 9 spaceships would increase by a thousand, then will be followed by nine 9000 point spaceships, then back to the first nine set, etc... |
Sony PS2 (jul.18, 2006) Taito Legends [Model SLKA-15056]