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Battle Arena Toshinden 2
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Actual Entry (non editable)
Battle Arena Toshinden 2 (c) 1995 Capcom Company, Limited. Battle Arena Toshinden 2 is a 3-D, weapons-based fighting game featuring a total of 15 different fighters - 11 main fighters, 2 hidden fighters and 2 bosses. Battles take place in a number of 3-D rendered arenas. Unlike most other 3-D fighters of the time - in which only the graphics are 3-D, with the actual fighting taking place on a 2-D plane - Battle Arena Toshinden features wholly 3-D gameplay that allows players to dive out of the path of their opponent's attacks. - TECHNICAL - Sony ZN-1 hardware Main CPU : SPU (@ 16.9344 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Developed by Tamsoft, Battle Arena Toshinden 2 was released in November 1995 by Capcom. Sony Records released a limited-edition soundtrack album for this game (Battle Arena Toshinden 2 Game Soundtrack - SRCL-3471) on April 21, 1996. - UPDATES - The US version has the "Recycle It, Don't Trash It!" screen. - SERIES - 1. Battle Arena Toshinden (1994, PlayStation) 2. Battle Arena Toshinden 2 (1995, PlayStation) 3. Battle Arena Toshinden 2 Plus [Model SLPS-91006] (1996, PlayStation) 4. Battle Arena Nitoshinden (1996, PlayStation) 5. Battle Arena Toshinden Remix [Model 81029] (1996, Saturn) 6. Battle Arena Toshinden URA - Ultimate Revenge Attack [Model 81054] (1996, Saturn) 7. Battle Arena Toshinden 3 (1997, PlayStation) 8. Battle Arena Toshinden 4 (1999, PlayStation) 9. Battle Arena Toshinden (2009, Wii) - STAFF - Director : Shintarou Nakaoka Assistant Director : Hideki Kobayashi Main Programmer : Hiroaki Furukawa Character Design : Miho Furukawa Sub Program : Etsuhiro Wada, Tooru Kawashima Motion Compose : Shinya Kusunoki, Hideki Matsumoto Motion Design : Toshihiro Ichino, Naotaka Suzuki, Hisashi Satou, Mizuki Muramatsu, Kou Ogura Background Design : Kanako Satou, Aki Kobayashi Effect Design : Kou Ogura Sound Design : Yasuhiro Nakano, Fumio Tanabe Sound Effect : Yasuhiro Nakano Adviser : Mitsutoshi Nomura, Masaru Nakagama, Toshimi Matsumoto, Kaori Akasaka Executive Producer : Toshiaki Ota Official Illustrator : Tsukasa Kotobuki Title Logo Design : Mitsuaki Hashimoto Story Plot : Chozi Yoshikawa Executive Producer : Nobuyuki Okude Producer : Takayuki Nakano Director : Takeshi Ikenoue Marketeer : Toshihiro Morioka, Hiroshi Takekawa - PORTS - * CONSOLES: [JP] Sony PlayStation (dec.29, 1995) [Model SLPS-00200] [US] Sony PlayStation (may.1996) [Model SLUS-00220] [EU] Sony PlayStation (june.1996) [Model SLPS-00232] * COMPUTERS: [US] PC [MS Windows, CD-ROM] (1997) - SOURCES - Game's manual. Game's picture. Game's ROMs. Game's screenshot.
Your Changes (editable)
Battle Arena Toshinden 2 (c) 1995 Capcom Company, Limited. Battle Arena Toshinden 2 is a 3-D, weapons-based fighting game featuring a total of 15 different fighters - 11 main fighters, 2 hidden fighters and 2 bosses. Battles take place in a number of 3-D rendered arenas. Unlike most other 3-D fighters of the time - in which only the graphics are 3-D, with the actual fighting taking place on a 2-D plane - Battle Arena Toshinden features wholly 3-D gameplay that allows players to dive out of the path of their opponent's attacks. - TECHNICAL - Sony ZN-1 hardware Main CPU : SPU (@ 16.9344 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Developed by Tamsoft, Battle Arena Toshinden 2 was released in November 1995 by Capcom. Sony Records released a limited-edition soundtrack album for this game (Battle Arena Toshinden 2 Game Soundtrack - SRCL-3471) on April 21, 1996. - UPDATES - The US version has the "Recycle It, Don't Trash It!" screen. - SERIES - 1. Battle Arena Toshinden (1994, PlayStation) 2. Battle Arena Toshinden 2 (1995, PlayStation) 3. Battle Arena Toshinden 2 Plus [Model SLPS-91006] (1996, PlayStation) 4. Battle Arena Nitoshinden (1996, PlayStation) 5. Battle Arena Toshinden Remix [Model 81029] (1996, Saturn) 6. Battle Arena Toshinden URA - Ultimate Revenge Attack [Model 81054] (1996, Saturn) 7. Battle Arena Toshinden 3 (1997, PlayStation) 8. Battle Arena Toshinden 4 (1999, PlayStation) 9. Battle Arena Toshinden (2009, Wii) - STAFF - Director : Shintarou Nakaoka Assistant Director : Hideki Kobayashi Main Programmer : Hiroaki Furukawa Character Design : Miho Furukawa Sub Program : Etsuhiro Wada, Tooru Kawashima Motion Compose : Shinya Kusunoki, Hideki Matsumoto Motion Design : Toshihiro Ichino, Naotaka Suzuki, Hisashi Satou, Mizuki Muramatsu, Kou Ogura Background Design : Kanako Satou, Aki Kobayashi Effect Design : Kou Ogura Sound Design : Yasuhiro Nakano, Fumio Tanabe Sound Effect : Yasuhiro Nakano Adviser : Mitsutoshi Nomura, Masaru Nakagama, Toshimi Matsumoto, Kaori Akasaka Executive Producer : Toshiaki Ota Official Illustrator : Tsukasa Kotobuki Title Logo Design : Mitsuaki Hashimoto Story Plot : Chozi Yoshikawa Executive Producer : Nobuyuki Okude Producer : Takayuki Nakano Director : Takeshi Ikenoue Marketeer : Toshihiro Morioka, Hiroshi Takekawa - PORTS - * CONSOLES: [JP] Sony PlayStation (dec.29, 1995) [Model SLPS-00200] [US] Sony PlayStation (may.1996) [Model SLUS-00220] [EU] Sony PlayStation (june.1996) [Model SLPS-00232] * COMPUTERS: [US] PC [MS Windows, CD-ROM] (1997) - SOURCES - Game's manual. Game's picture. Game's ROMs. Game's screenshot.
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