![Pengo [Model 834-0386] Pengo [Model 834-0386] screenshot](images/game/1944_1.png)
Pengo © 1982 Sega.
Pengo is an action game set in an overhead maze constructed of ice blocks. The player controls Pengo, a red penguin that lives in the Antarctic and fights the blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze.
The Maze itself is an interactive environment. Each section of wall is a block of ice that can be pushed onto the Sno-bees to destroy them. Pressing the button while pushing the joystick will cause Pengo to push the ice block in the direction he is facing. The block will slide until it hits either a wall or another ice block, crushing any Sno-Bees in its path. Crushing more than one Sno-Bee at once will increase the number of points awarded.
As the player crushes the Sno-Bees, new ones hatch from eggs located within ice blocks. Each time a new one hatches, blocks containing eggs that have still not hatched yet are briefly identified by flashing the color of that round's Sno-Bees. A certain number of eggs will hatch immediately at the start of each round - this is also the maximum number of active Sno-Bees at any one time in the round. Eggs can be eliminated by crushing the ice blocks that contain them. If Pengo pushes a side wall at the edge of the screen, the water vibrates, any adjacent Sno-Bees will be briefly stunned and are eliminated if Pengo walks over them in this state.
The Sno-bees themselves will destroy the ice blocks as they move around each level, so speed is of the essence. Some of the blocks are 'Diamond blocks' which cannot be destroyed but can be re-used by Pengo.
After 60 seconds elapse in a round without a player or enemy death, the game enters into sudden death mode; the music tempo and movement of the Sno-Bees accelerates. If a single Sno-Bee remains in the round, a jingle plays and the Sno-Bee accelerates in an attempt to reach a corner, where it safely fades away.
There are a total of 16 rounds in the game. After round 16 is cleared, the game loops back to round 1.
![Goodies for Pengo [Model 834-0386]](images/covermini160/1944_1.jpg)
Game ID: 834-0386
Main CPU: Zilog Z80 (@ 3.02 Mhz)
Sound Chips: Namco 3-channel WSG (@ 96 Khz)
Players: 2
Control: 4-way joystick
Buttons: 1 (PUSH)
Pengo is known to have two different marquees. One marquee depicts Pengo standing next to the game's logo, with one leg up on an ice block, and one hand pushing against the O in the logo; the Sega logo appears in small print directly underneath the O. The other marquee depicts Pengo pushing an ice block, with the Sega logo appearing on the lower right corner of the marquee in a larger print.

Pengo was released in September 1982 in Japan, in October 1982 in North America, and in December 1982 in Europe.
Pengo makes a cameo appearance in Up'n Down. If a player manages to pass the first 4 rounds in under a minute each, he will appear in the water of round 5 riding a surfboard.
The color for the Sno-Bees is different in each round and follows an eight-round pattern: green, red, yellow, pink, orange, yellow, light blue, yellow.
Demonstration gameplay in the attract mode always plays Round 5, with the orange Sno-Bees.
The song that is played during the brief intermissions that appear after every even-numbered round is cleared is "Ode to Joy" from the fourth movement of Beethoven's Ninth Symphony.
Rodney Day holds the official record for this game with 1110370 points.
A bootleg of this game is known as Penta.

| Smashing an ice block | 30 points. |
| Smashing an ice block with a Sno-Bee inside | 500 points. |
| Walking over a stunned Snow-Bee | 100 points. |
| Killing a Snow-Bee with an ice block | 400 points. |
| Killing two Snow-Bees at once with one ice block | 1600 points. |
| Killing three Snow-Bees at once with one ice block | 3200 points. |
| Killing four Snow-Bees at once with one ice block | 6400 points. |
| Lining up the three diamond blocks with one or zero of them touching a wall | 10000 points. |
| Lining up the three diamond blocks with two or more touching a wall | 5000 points. |
| Completing screen in under 20 seconds | 5000 bonus points. |
| Completing screen in 20-29 seconds | 2000 bonus points. |
| Completing screen in 30-39 seconds | 1000 bonus points. |
| Completing screen in 40-49 seconds | 500 bonus points. |
| Completing screen in 50-59 seconds | 10 bonus points. |
| Completing screen in 60 seconds and over | no bonus points. |