
NBA Maximum Hangtime © 1996 Midway Mfg. Co.
Midway Wolf Unit hardware
Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chips : DMA-driven (@ 10 Mhz)
Players : 4
Control : 8-way joystick
Buttons : 3

Released on November 08, 1996. Maximum Hangtime was a chipset upgrade for NBA Hangtime that Midway sent out as a combination bug fix/game enhancement. NBA Hangtime came out in the spring of 1996, so by that fall, the new NBA season was starting up but the game was a bit old.
Differences between 'Hangtime' and 'Maximum Hangtime' :
* New rosters for 1997 season including player trades and college rookies.
* Hot spots : Each player has a hidden spot on the court where they are more accurate. You'll know you're on it when a pulsing circle appears at your feet and you hear a sound effect from one of Turmell's favorite games, "Robotron - 2084". The announcer usually mentions the hot spot as well.
* No trivia contest. :(
* There's no code for the outdoor court - Simply press Left or Right on the joystick during 'Tonights Matchup' to choose Stadium or Outdoor.