
Marble Madness © 1984 Atari Games Corporation.
Marble Madness is an abstract maze game for one or two players. The game's goal is to guide a small glass marble over a three-dimensional maze and reach the finish line before the level's timer has expired. Any seconds that remain on the timer when the finish line is crossed are carried over to the next level.
As well as having to negotiate the marble over treacherous walkways and ramps, numerous obstacles and unfriendly creatures will try to slow the marble's progress or knock it over the edge of a platform, wasting yet more precious seconds until a replacement marble appears. The two-player game has players competing to reach the goal first.
Marble Madness features six different mazes. The race names are:
1. Practice
2. Beginner
3. Intermediate
4. Aerial
5. Silly
6. Ultimate

Game ID : 136033
Runs on the "Atari System 1" hardware.
Players : 2
Control : trackball

Marble Madness was released in December 1984.
Marble Madness was the first game to run on the new Atari System 1 hardware and was the perfect showcase for Atari to demonstrate the technical superiority of its new arcade architecture. It was also the first game to feature such impressive and cleanly rendered pseudo 3-D Graphics. The original design brief called for the trackball to be motorized and synchronize its spin with that of the marble, to simulate inertia.
Mark Cerny was only 17 years old when he joined Atari and designed Marble Madness. The game was designed as part of a contest Atari ran at the time, allowing outsiders to design a game. Mark was very well known for his game-playing skills and easily won the contest. He then taught himself how to program in assembly language before joining Atari, so he found it very easy to settle in at Atari.
3,270 units were produced. The original selling price was $1,795.
Marble Madness was the first game to feature true stereo sound; it was the first game to truly capitalize on what in-game music could offer the player, with each level having its own distinctive, and suspense building soundtrack. Marble Madness was also one of the few games of the time to have a definite goal, in that the game ends when all levels are completed.
Default highscore table (TROUBLEMAKERS) :
#1 C R 14,500
#2 UFO 14,000
#3 GJL 13,500
#4 SKP 13,000
#5 PCT 12,500
#6 PTR 12,000
#7 JDH 11,500
#8 DAT 11,000
#9 JFS 10,500
#10 DAR 10,000
Stan Szczepanski holds the official record for this game with 187,880 points.
A sequel to this classic game, entitled "Marble Madness 2 - Marble Man" was fully developed and a very small number of cabinets were built, but unfortunately the game was never released. Unlike the first game's superb trackball control, 'Marble Man' was controlled via a joystick.

| Moving the marble | 10 points per unit |
| Taking a jump (Practice race only) | 3,000 to 6,000 points |
| Killing Black Steelie | 1,000 points |
| Going through a tunnel or tube | 2,000 or 4,000 points |
| Rolling over an enemy (Silly race only) | 500 points + 3 seconds of time |
| Finishing a race | race number x 1,000 points |
| Finishing a race | seconds remaining x 100 points |
| Finishing the game | 20,000 points + 1,000 points per second remaining |
| Finishing the game | -1,000 point penalty for every death during the game. |