Wing Commander - Prophecy © 2003 Destination Software.
The deep-space dog-fighting game arrives on the Game Boy Advance with an impressive 3-D combat engine.
Origin (now part of EA) created the first Wing Commander space-shooter more than a dozen years ago. Several sequels and an animated TV series followed, culminating in a seldom-seen 1999 movie starring Freddie Prinze Jr. and his favorite sidekick, Matthew Lillard. Now, thanks to the power of the Game Boy Advance, the 3-D action comes alive in portable form.
Missions will challenge you to destroy alien fighters, escort friendlies, and rendezvous with drop ships, all while keeping your ship in one piece. Depending on your spacecraft, you can select from various weapons, including Ion Cannons, Lasers, MK 2 Cannons and missiles.
The emphasis is squarely on arcade-like action. Maneuvering your ship is fairly intuitive. A handy indicator shows you how far to lead (i.e, fire ahead of) your target.
Moderating your speed takes a rather complex set of button presses. The afterburner is a nice solution, though. Simply hold the L and R buttons simultaneously to get a speed boost.
Lt. Christopher "Maverick" Blair, Lt. Todd "Maniac" Marshall and other familiar characters return. Much of the plot unfolds through conversations in the Rec Room.
The graphics are a high point. A ship that appears as a distant speck becomes extremely detailed as it roars closer. Missiles leave smoke trails and explosions pack plenty of punch. Everything is backed by fine sound, including digitized voices.
An impressive multiplayer mode supports head-to-head combat for as many as four players. This requires GBAs and Game Paks for each player and enough GBA Game Link cables to connect all systems.
Wing Commander Prophecy successfully combines fast, arcade-like space combat with surprising depth.
Cartridge ID: AGB-AW9P-EUR
Producer: Massimiliano Di Monda
Director of Development: Fausto Cardone
Technical Artists Supervisor: Francesco Paduano
Artist: Raffaele Grande
Lead Programmer: Fausto Cardone
Programmers: Vincenzo Caldarulo, Gaetano Campagna, Pablo Cerini
Music Composer & Sound FX: Vanni Miele
Levels / Text Editing: Massimiliano Di Monda
Production Assistant: Maddelena Da Pozzo
QA: Massimiliano Di Monda
Game Testers: Juan Gutierrez, Jarrett Kaufman, Jose Remy Mendez
Special Thanks: Susan Kain, Stuart Kaye, Donald Tao, Christopher Reid, Tyler Smith, Joe Garrity, Paula Garrity, Kris Vanhecke, Ben Lesnick, Barrie Almond, Gianluca Cancelmi