Terra Cresta for Famicom was released on September 17, 1986 in Japan for 4900 Yen.
Export release :
[US] "Terra Cresta [Model NES-TQ-USA]
Terra Cresta is the third game by Nichibustu on this system.
This conversion of Terra Cresta is fairly close to the original arcade game. Some visual effects (such as the way how power-up containers zoom into existence) have obviously been omitted and all the boss battles are set against a plain black background. The original arcade game also featured digitized/sampled sound effects which were, unsurprisingly, removed from the 8-bit conversion. Finally, the Famicom port features an exclusive formation editor that allows each player to edit their special formation attack's layout, such as module positions ('Ship Location') and the direction in which they fire (Beam Direction). Interestingly, four different formation attacks are available, namely Moon Formation (shoots large moon shaped beams), Cyclone formation (high-speed curved beam shooting), Extended formation (outside-diffused beam shooting) and Cross formation (inside-diffused beam shooting).