[CONSOLE] Atari 2600 Cart.
Tennis © 1981 Activision.
Game 1: You against the Activision computer pro (full speed).
Game 2: You against a friend (full speed).
Game 3: You against the Activision computer pro (slow motion).
Game 4: You against a friend (slow motion).
NOTE: In games 1 and 3, you are the orange player; the computer pro is the blue player. On black and with TVs, the orange player is white and the blue player black.
Scoring is the same as in real tennis: 15-30-40, deuce at 40-all, and ad in or ad out following deuce. The first player to win at least 6 games and be ahead by two games wins the set. If players tie in games at 6-6, the score returns to 0-0, and the first player to go two games ahead wins the set. One bell sounds after each point, three after each game, and six at the end of each set. Each player has his own bell tone.
Tips from Alan Miller, designer of Tennis.
"My Activision Tennis, like real tennis, puts a premium on anticipation, reflexes, and conditioning. You really have to stay on your toes, try and anticipate where your opponent's shot will land, and get in position to return."
"Practice moving quickly to the area where you think your opponent's shot will go. If you can do that, then you'll get a jump on placing your shot out of your opponent's reach."
"For an extra tough challenge, try to serve and volley against the computer with the difficulty switches set on b. Hit a sharply-angled serve off the edge of your racket to either the right or left side, then move quickly about two-thirds of the way to the net."
"If you've anticipated properly, you can nail his return with a cross-court volley for a winner. But, guess wrong and he's passed you. This strategy demands a high level of concentration, razor-sharp reflexes, and lots of practice."
"But you know the old saying, practice makes perfect. So, keep at it, good luck and have a great game. Drop me a line and let me know how you do. I'd love to hear from you."