Sword of Sodan © 1990 Electronic Arts
Portage of the Amiga game.
While the gameplay mechanic is very similar to the Amiga version, there are several differences. First, enemies attack from both directions, instead of the single direction in the Amiga game. Second, the player relies more regularly on potions, which are also dropped more frequently and can combined to achieve different effects. Third, the areas have been reduced from eleven to eight, with some completely deleted (e.g. the forest), while others combined. Finally, there are only eight enemies, as opposed to the thirteen in the Amiga game, however, the enemies are spawned more frequently, and in different areas.
GAME ID: 7026
Integration: Anselm Hook
Design: Torben Bakager Larsen, Anselm Hook, Søren Grønbech
Artwork: Torben Bakager Larsen, Matt Herczka, Sheryl Knowles
Rotoscoping: Anselm Hook, Connie Braat
Manager: Paul G. Lombardi
Producer: Christopher Erhardt
Co-Producer: Roland Kippenhan III
Thanks to: Martin B. Pedersen, Everyone at EA
Greetings to: Jennifer Lapell, Randy Linden, Andrea Wight, Stéphane Leblanc