Super Zaxxon was released in November 1982.
After the release of "Zaxxon
", Sega realized it had a hit on its hands. The unique nature of the game featuring its three-quarter perspective was one of the first (if not the first) games to add depth and some feeling of perspective to a space game. Sega was quick to follow up on this success with Super Zaxxon.
Super Zaxxon built on the Zaxxon model by creating a more challenging game. Although Super Zaxxon didn't do as well as its predecessor, it still created a respectable niche as far as arcade games went. Sega went on to produce other games such as "Star Trek
", "Buck Rogers
", and "Tac/Scan
" to name a few.
Differences Between Super Zaxxon and "Zaxxon
" : Although both games look the roughly the same in design, this is where the similarities end. Super Zaxxon was made to be a more challenging game. It achieves this by the following differences :
Your fighter moves much faster. This makes going after ground targets a big challenge.
The graphics are different. Although this is more of a viewing difference, it can still change ones perspective after they have gotten used to the Zaxxon graphics.
There is no more outer space battle. Instead, you must go through a narrow tunnel to get to area 3.
Instead of 20 fighters, you now have to tangle with 25 fighters in area 2.
A new enemy, the Mine Layer, is introduced. As the name implies, this ship lays mines in your path. You can destroy the mines but it takes a few hits.
Instead of encountering one Zaxxon robot, you now have to deal with three Super Zaxxon, dragon looking robots.
The placement of things (fuel tanks, gun implacements, etc.) in areas 1 and 3 is different then in Zaxxon.
There are now indestructible, elevated guns in area 1. These guns sit on the right side and they are 2.5 units in altitude.