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Stompin' [Model 0E38]

Arcade Video game published 38 years ago by Bally Sente, Inc.

Listed in MAME

Stompin' [Model 0E38] screenshot

Stompin' © 1986 Bally Sente.

Stomp on critters like ants that appear from the edges of the screen by stomping on an actual pad that corresponds with the squares on the screen. Players also have to watch out for "good guys" to not step on them.

Goodies for Stompin' [Model 0E38]
Click to enlarge
(members only)
TECHNICAL

[No. 0E38]

Bally / Sente SAC-I hardware

Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (6x) CEM3394 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 1024

Players : 1
Control : Dance pad
Buttons : 1

TRIVIA

Released in the Spring of 1986, appearing first at the AMOA 1985 show, then an improved model showed up at the ACME show in March of 1986.

The 3x3 grid controller was touted as Bally's first "floorplay game," a concept that would be a predecessor to similar controllers in games like Dance Dance Revolution.

STAFF

Original concept & programming: Jon Kinsting
Screen graphics: Bil Maher, Gary Johnson, Roger Hector
Cabinet graphics: Bob Flemate
Music & sounds: Jesse Osborne
Technical Advisor: Owen Rubin

SOURCES

Game's ROM.
Play Meter Magazine, April 1986 - "Dedicated Games, merchandisers mark ACME"