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Sorcerer's Apprentice [Model CX26109]

Atari 2600 cart. published 41 years ago by Atari, Inc.

Listed in MAME

Sorcerer's Apprentice [Model CX26109] screenshot

Sorcerer's Apprentice © 1983 Atari, Incorporated.

The object of SORCERER'S APPRENTICE is to help Mickey prevent the cavern from flooding by stopping the falling stars that are turning into brooms. To do this you must:

* Catch stars with the Sorcerer's magic hat that Mickey is wearing - before they fall between the mountain peaks.
* Hit stars with Mickey's magic fireballs.
* Create empty buckets by hitting meteors with fireballs.
* Go into THE CAVERN and stop the brooms from reaching the cavern floor.

You can play SORCERER'S APPRENTICE in THE MOUNTAIN scene, in THE CAVERN scene, or you can move Mickey back and forth between both scenes to play one magical game. When THE CAVERN is flooded, the game is over.

There are four game variations in SORCERER'S APPRENTICE: Slow, Medium, Super Sonic, and Beginning speed. The game number appears at the bottom of the screen when you press the GAME SELECT switch. In all games, the speed of the game will increase as you play. So even if you start with Game 4, you will end up playing at SUPER SONIC speed if you play long enough.

TECHNICAL

Model CX26109

SCORING
You score points in SORCERER'S APPRENTICE by hitting stars and meteors with fireballs, by catching stars with Mickey's magic hat, and by stopping brooms. Notice that the point value of a star varies with its different stages. A bursting star may be worth 50 to 80 points, depending on exactly when it is hit.
Catching a star 6 points
Hitting a blue meteor 10 points
Hitting a red meteor 15 points
Stopping a broom 20 points
Hitting a big star (1st stage) 20 points
Hitting a little star (1st stage) 25 points
Hitting a bursting star (2nd stage) 50-80 points
Hitting a dropping star (3rd stage) 60 points
TIPS AND TRICKS

* Remember that SORCERER'S APPRENTICE can be played three different ways: in the Mountains, in the Cavern, and in both places.

* Use the SOUND GUIDE to help you learn the different game sounds. Sounds are especially helpful in the Mountain scene because they let you know what is happening in the Cavern.

SOUND GUIDE
- Bell tone: When you hit or catch a star
- Four rising notes: When you hit a meteor, creating two empty buckets
- 'Swoosh' sound: When a broom is created or stopped
- SORCERER'S APPRENTICE: When the water level changes tune

* Young children should start with Game 4. In the Mountains, try scoring as many points as you can. Listen to the sounds when you hit or catch stars. See if you can stop every star from landing between the mountain peaks.

* In the Cavern, try placing Mickey on different parts of the staircase. Find a place where you can stop most brooms. Also, don't get too close to the sides of the staircase. You could easily fall off and end up back in the Mountains.

* Remember: What happens in the Mountains affects what happens in the Cavern. The key to playing in both places is knowing where to be at the right time.

For example:
- Run into the Cavern to stop brooms when you see the water level getting too high.
- Likewise, if you run out of empty buckets in the cavern, return to the Mountains to get more.

STAFF

Designed and programmed by: Peter C. Niday
Graphics by: Jerome Domurat
Sound by: Robert Vieira

SOURCES

Game's ROM.