Solstice 2 is an action/puzzle/adventure game by Software Creations and published by Sony Imagesoft, and it is also the sequel of Solstice released for the Famicom system in 1990. The young Glendaal is on a mission to deliver his father Shadax, powerful wizard (and hero of the first game) kidnapped by his apprentice, the evil sorceress Sonia. Each of the seven visited worlds hides vast underground dungeons and Glendaal must collect twelve magic blue orbs hidden within their walls. Like with Solstice, the first game of the series, Solstice 2 uses cleverly designed 3D-isometric graphics. But unlike the first opus, the world-map can also rotate using the neat Super Famicom's hardware deformation effects. Our hero starts his journey empty handed, and his first task is to collect weapons and magic spells. Each dungeon contains one hidden weapon (dagger, shuriken, axe, etc...) and one hidden spell (unlike weapons, some spells are essential to complete the game). Once all the orbs are collected, the area's guardian can be summoned and be (hopefully) defeated. Upon victory, Glendaal increases his health and magic powers, and also collect one of the five strings for his magic harp. But the secret of the music instrument has been long lost and who knows what will happen to Glendaal when he first uses it...
Cartridge ID: SHVC-EX(ESPG48)
The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan for 9500 Yen.