[CONSOLE] Atari 2600 Cart.
Sky Jinks © 1982 Activision.
The object of Sky Jinks is to race your P41 through the pylon course, in the
shortest possible time, without hitting pylons, trees, or balloonists.
Game 1: Polo Grounds (25 pylon course)
Game 2: Aero Race (50 pylon course)
Game 3: Love Field (75 pylon course)
Game 4: Speedway Meadows (99 pylon course)
Game 5: Thompson Tourney (99 pylons and a new course each time you select Game 5)
Back in the 80s, if you managed to beat a time of 37.0 seconds on Game 1, without missing any pylons, you can join Activision's 'Sky Stars' club by sending a picture of your television screen to Activision.
Tips from Bob Whitehead, designer of Sky Jinks.
"The key to winning any race is speed. But, in pylon air racing, you'll have to match your speed with flying skills. That means becoming a good judge of distance and how soon or late to begin your turns."
"As your skills really progress, and you become a precision pilot, you should almost be able to fly full throttle through most of a course without slowing down for pylons, trees or balloons. Cut your turns sharply, and try to get as close tot he pylons as you can. The path to becoming a "Sky Star" takes lots of patience and plenty of crashes."
"But, remember, even when you do have a mishap and crash into something, quickly accelerate back into the race. You'll be surprised at how good your times can be even after a crash or two."
"And, please stay down from the wild blue yonder long enough to drop me a note. I'd love to hear how your racing career is going. Good luck, good flying and God bless!"