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Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN]

Nintendo Super Famicom cart. published 29 years ago by Capcom Co., Ltd.

Listed in MAME

Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN] screenshot

Rockman 7 - Shukumei no Taiketsu! © 1995 Capcom Company, Limited.

Seventh game in the main Rockman series. Picking up 6 months after the events of Rockman 6, the plot involves the protagonist Mega Man once again attempting to stop the evil Dr. Wily, who uses a new set of Robot Masters to free himself from captivity and begin wreaking havoc on the world. Along with some help from his old friends, Mega Man finds potential allies in the mysterious robot pair Bass and Treble, who are later revealed to be in league with Wily. In terms of gameplay, Mega Man 7 follows the same classic action and platforming introduced in the 8-bit Famicom titles, but updates the graphics and sound of the series for the more powerful 16-bit Super Famicom.

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TECHNICAL

Game ID: SHVC-A7RJ-JPN

TRIVIA

Rockman 7 was released on March 24, 1995 in Japan.

Mega Man 7 is the first and only numbered title in the main series released on the Super Famicom. Capcom had begun its Mega Man X sub-series on the console more than a year before. Due to bad timing, the development team had to work under a very tight, three month schedule to complete Rockman 7.

The franchise's primary artist Keiji Inafune felt that due to the team's high motivation during that time, it was a very fun experience for him personally. The new head illustrator Hayato Kaji concurred, stated that the team was very devoted to the project's completion despite having to rush its development. Designer Yoshihisa Tsuda recounted, "I remember it being quite fun, like a sports team camp or something. Still, there are so many things about this title that I have regrets about, and even at the time we all found ourselves wishing for another month or so to work on it."

Inafune took credit for designing the character Auto, who is based on stereotypical Tin Man robots he remembered seeing as a child. Inafune also did the initial rough sketches of Bass and Treble, which bear the names Baroque and Crush in his sketchbook. The ideas for these two characters were ultimately handed off to Kaji for design. As with many other games in the series, the eight Robot Masters featured in Rockman 7 are the product of design contests held for fans by Capcom in Japan. Capcom received around 220,000 character submissions.

One of the development team's goals was to add locations where the Master Weapons can be used to interact with the environment. In addition, Inafune wanted to include a hidden boss battle mode and recommended the idea to Tsuda, who discussed the matter privately with the game's playtester. Just one week before the game went into its beta stage, the team decided to include this mode on the conditions that Rock and Bass be the only playable characters and that it would have no bugs. It was completed and included within two days. However, Capcom only made this mode accessible via a secret password. The team also intentionally made the game's final boss insanely hard and "something that cannot be defeated without the use of an Energy Tank".

Beta testing for the original Japanese and overseas versions occurred simultaneously.

A CD soundtrack for Rockman 7 containing 37 pieces of music was published for the first time in Japan by Team Entertainment on November 21, 2007 for the franchise's 20th anniversary.

Export releases:
"Mega Man 7 [Model SNS-A7RE-USA]"
"Mega Man 7 [Model SNSP-A7RP-EUR]"

SERIES

MAIN Series
1. Rockman [Model CAP-RX] (1987, FC)
2. Rockman 2 - Dr. Wily no Nazo [Model CAP-XR] (1988, FC)
3. Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU] (1990, FC)
4. Rockman 4 - Aratanaru Yabou!! [Model CAP-4V] (1991, FC)
5. Rockman 5 - Blues no Wana!? [Model CAP-5V] (1992, FC)
6. Rockman 6 - Shijou Saidai no Tatakai!! [Model CAP-6V] (1993, FC)
7. Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN] (1995, SFC)
8. Rockman 8 - Metal Heroes [Model SLPS-00630] (1996, PSX)
9. Rockman 9 - Yabou no Fukkatsu!! (2008, WiiWare)
10. Rockman 10 (2010, WiiWare)
11. Rockman 11 (2018, Switch)

X Series
1. Rockman X [Model SHVC-RX] (1993, SFC)
2. Rockman X2 [Model SHVC-ARXJ-JPN] (1994, SFC)
3. Rockman X3 [Model SHVC-AR3J-JPN] (1995, SFC)
4. Rockman X4 [Model SLPS-00902] (1997, PSX)
5. Rockman X5 [Model SLPM-86666] (2000, PSX)
6. Rockman X6 [Model SLPM-86959] (2001, PSX)
7. Rockman X7 [Model SLPM-65331] (2003, PS2)
8. Rockman X8 [Model SLPM-65730] (2005, PS2)

ZERO Series
1. Rockman Zero [Model AGB-ARZJ-JPN] (2002, GBA)
2. Rockman Zero 2 [Model AGB-A62J-JPN] (2003, GBA)
3. Rockman Zero 3 [Model AGB-BZ3J-JPN] (2004, GBA)
4. Rockman Zero 4 [Model AGB-B4ZJ-JPN] (2005, GBA)

STAFF

Producer: Tokuro Fujiwara (Professor F)
Freeze Man: Shiegeaki Sakamoto
Planner: Yoshihisa Tsuda (Hisayoshi), Ryo Miyazaki (R. Chu Ryo), Riccardo Cangini, Monji, Masayoshi Kurokawa (P. Taro)
Junk Man: Jun Akiba
Object Designer: Keiji Inafune (Inafking), Toshifumi Ōnishi (Toshi-Chang), Hayato Kaji (H.K), Kazunori Tazaki (Ikki), X Man, Okon, Ma2, Black, Nobuyoshi Mihara (Nobu), R.Y., Mizu, Tomoyuki Hashinaga (841 Nagger), Akihiro Notsu (Nottsu Man), Monkey‑Kick, Nafu, Kaji Yan, 2m50cm Man, Tatsuya Yoshikawa (Tatsunoko)
Burst Man: Keishi Tsuchiya
Scroll Designer: Miki Kijima (M.Prost), Loans R., Natsue Ueda (Natsu), Yasuto Takahashi (Yas), Akemi Shimokawa (Shimo Chan), Mayumi Yoshioka (Imuyam), Nor, Roman Y., Nariko Suyama (Okiran), Jun Li, Cosmo, Minako, T.A., Shizu, Hashi, Akemi Iwasaki (Zizi), Shigeomi Okamura (Shige Chan), Moota, G‑Jyan
Cloud Man: Isao Nakagiri
Special Designer: Hitomi Yoshimasa, Hiroaki Sugawara, Tomoko Tanabe, Masatoshi Yamazaki, Madoka Ayabe, Mayumi Ito, Miwa Kikuchi, Masaomi Shimono, Makoto Ohkawara, Kyosuke Harada, Noriyoshi Takahashi, Kunihiro Kaneda, Hiroyoshi Nakanishi, Kenta Yatsuda, Daisuke Hanai, Katsuya Onose, Susumu Matsunaga, Satoko Nogi, Hirofumi Yamauchi, Hitoshi Takehana, Mie Iida, Tsutomu Nagai, Yuka Takeda, Kenji Ito, Maiko Miyaji, Saori Tsubaki, Yusuke Watanabe, Hideto Kishimoto, Haruo Kubo, Ai Nadatani, Sayo Ohsawa, Akiko Iinuma
Spring Man: Akira Ito
Programmers: Keiji Kubori (Sabori), Shinya Ikuta (Ikuthan), Kazuhiro Tsuchiya (Tsucchie), Mitsunori Sakano (Saka), Toshi, Nao
Slash Man: Yoichi Amano
Sound Composer: Tatsuya Nishimura (T.Anie.N), Yuuko Takehara (Yuk), Toshihiko Horiyama (Krsk), Makoto Tomozawa (V-Tomozoh), Hiroshi Shimada (Kan), Noriko Ando (Apple Z), Atsushi Mori (More Rich), Nariyuki Nobuyama (Narinari), Ippo Yamada (Ippo)
Shade Man: Tetsuya Watada
Special Thanks: Helper L., Helper M., Astro Kokizo, Sho Tsuge (Tsugezo), Masako Honma (Manashi), Satoshi Ukai (Ukabin), Meekan, Takepong, Qchan, Toyokichi, Maeshi, Miyau, 882
Turbo Man: Takashi Kino

SOURCES

Game's ROM.