Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU]

The Nintendo Famicom Cart. by Capcom Co., Ltd.

Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU] screenshot

Emulated in MAME !


[CONSOLE] Nintendo Famicom Cart.

Rockman 3 Dr.???????!? © 1990 Capcom Company, Limited.

(Rockman 3 - Dr. Wily no Saigo!?)

Contenders blast Rockman, in his search for energy Crystals, through a galaxy of mining stations controlled by ruthless robots. An amazing 21 different levels of rapid fire help Mega Man battle against these armies of metal maniacs to gain their super powers. But the rebellious robots won't give up without using every android-annihilator known to Mega Man. That's when players call on Rush, the wonder dogdroid, for special mechanisms that speed them past danger and assist in enemy melt-down. It's man vs. metal as players have more fun than humanly possible.




Rockman 3 was released on September 28, 1990 in Japan.

The subtitle of the game translates from Japanese as 'Dr. Wily's Last Moment!?'

It marks the official debut of Rush the Robodog, and Rockman's estranged brother Protoman (a.k.a. Blues). This is also the first game in the Rockman series in which Rockman is able to slide (Down+A).


• Passwords : Each password must contain at least three balls. Make here your personal password (the color of the ball is highlighted if it's needed)...

First ball (choose only one) :
C5 : Start with 0 Energy reserves.
E6 : Start with 1 Energy reserves.
E4 : Start with 2 Energy reserves.
B4 : Start with 3 Energy reserves.
A5 : Start with 4 Energy reserves.
C1 : Start with 5 Energy reserves.
D2 : Start with 6 Energy reserves.
C3 : Start with 7 Energy reserves.
F2 : Start with 8 Energy reserves.
A6 : Start with 9 Energy reserves.

Second ball (choose one or more) :
A3(red) : Topman defeated.
B5(red) : Geminiman defeated.
D3(red) : Needleman defeated.
F4(red) : Sparkman defeated.
D6 : Shadowman defeated.
F6 : Snakeman defeated.
C4 : Hardman defeated.
F5 : Magnetman defeated.

Second ball (choose only one) :
A3(blue) : Topman / Snakeman defeated.
B5(blue) : Hardman / Geminiman defeated.
D3(blue) : Magnetman / Needleman defeated.
F4(blue) : Sparkman / Shadowman defeated.

Third ball (choose only one) :
B6 : Gemini Man's stage beaten (Flashman / Bubbleman).
A1(red) : Spark Man's stage beaten (Metalman / Quickman).
A4 : Shadow Man's stage beaten (Woodman / Heatman).
B2(red) : Needle Man's stage beaten (Airman / Clashman).
B2(blue) : Needleman / Geminiman's stages beaten.
A1(blue) : Sparkman / Shadowman's stages beaten.

• Slow motion : Hold Up on controller two.

• Freeze opponents : Hold Up+A on controller two.

• Super jump : Hold Right on controller two.

• Suggested opponent order : Magnet, Hard, Top, Shadow, Spark, Snake, Gemini, Needle, 'Spark', 'Shadow', 'Gemini', 'Needle'.

• Walk through pitfalls : Hold Right on controller two. This allows Mega Man to walk through or jump out of pitfalls without dying. It is especially helpful in the Dr. Wily Robot level. Note: When jumping out of the pitfall, the jump is twice as large as the super jump.

• Invincibility : Hold Right on controller two while jumping into a pitfall. Then intentionally get killed by an enemy while in the pitfall. Jump out of the pitfall when Mega Man's death sound is heard.
Mega Man will be invincible as long as an energy booster is not collected. Although the use of the regular gun will be lost, the spark shot or the needle will work just as well.


Character designers : Keiji Inafune (Inafking), Yasukichi, Tokimi293, Zizi, Donchan
Sound composer : Bunbun
Programmers : T.L, A.M, Kero Kero
Planner : Patariro
Sub Planning : Hatukoochan, Bamboo, Keiji Inafune (Inafking)


japan Sega Mega Drive (1994, "Rockman - Mega World")
japan Sony PlayStation (1999, "Rockman 3")
Nintendo GameCube (2004, "Mega Man Anniversary Collection")
Sony PlayStation 2 (2004, "Mega Man Anniversary Collection")
Microsoft XBOX (2005, "Mega Man Anniversary Collection")

PC MS-DOS (1992, "Mega Man 3") : A loose adaptation by Hi-Tech, licensed by Capcom.

Tiger Handheld LCD Game (19??)

Game's ROM.

Page last modified on November 30, 2013