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Renegade [Model 110740]

Sinclair ZX Spectrum cass. published 37 years ago by Imagine Soft.

Listed in MAME

Renegade [Model 110740] screenshot

Renegade © 1987 Imagine Software.

The Streets aren't safe! ...Night falls swiftly as you make your way through the most sinister part of town to collect your girl. So far so good...your train pulls into the subway station, alighting you realise you are not alone!

The station and the streets above are infested with thugs and villains...time is short so you must negotiate these areas to meet your girl as arranged. Quick thinking and martial art skills are the only abilities you have to depend upon and you disembark knowing that this is going to be the most dangerous walk of your life!

There are five stages to negotiate. First the tube station, where you will meet a gang of muggers intent on terminating your journey right there. The next stage takes you through the pier area, known to be a popular meeting place for motorcycle gangs. The third area is the sleazy back streets of town; female gangs stalk the streets in search of any unwitting male who may try and infringe their territory. Next is the street leading up to your meeting place; a vicious gang of razor-wielding thugs have been known to taunt any innocent passer by just for kicks.

Finally you enter your arranged meeting place, but beware - the last gang you have subdued had called reinforcements who will be lying in wait, together with their leader - armed with a gun! Prove that love can overcome all by conquering these villains in time for your date!

TECHNICAL

BARCODE: 5 013156 110740

SCORING
Your energy is indicated by a horizontal bar chart at the bottom of the screen which will decrease each time you are hit. Beneath that is the energy bar of the gang leader; this will only come into effect when he is brought into play (after you have defeated a number of his henchmen). His energy decreases accordingly with the number of hits he sustains. The lives remaining and the number of gangs you have defeated are indicated by the heads at the bottom of the screen. Points are awarded for successful actions in relation to their effectiveness - between 50 and 100 points (the more effective the blow, the higher the points achieved). Extra points are awarded for each enemy knocked out. Completing the full five rounds will result in a score of an extra 10,000 points. An extra life is awarded each time you complete all levels.
TIPS AND TRICKS

* Keep on the move.

* In the first two levels opponents can be forced to fall off the edge of the playing area, but be careful - so can you.

* Kill the most dangerous opponents, i.e. the weapon carriers, first.

* On the third level it is recommended to avoid Big Bertha until you have disposed of all of her minions.

STAFF

Programmed by: Mike Lamb
Graphics by: Ronnie Fowles
Music by: Fred Gray
Produced by: D.C. Ward

SOURCES

Game's cassette.