RealSports Volleyball © 1982 Atari, Incorporated.
As in a traditional volleyball game, two teams hit the ball back and forth over the net. If the serving team misses the ball or hits it out of bounds, the other team is awarded the serve. If the receiving team misses the ball or hits it out of bounds, the serving team scores 1 point.
The computer randomly awards the first serve to either team. To pick up the ball, move your directional control until your top player connects with the ball. Press the fire button to serve.
Note: A player can move only sideways on the court when holding the ball.
There are two players on each team. Use the controller to move both players around the court. The players move in the same direction as the directional control.
Move your players to meet the ball as it comes over the net. In Games 1 and 2, your team sets up the ball by passing it back and forth between themselves before hitting it over the net. In these games, a set up consists of three hits unless you spike the ball.
To spike the ball, press the fire button as your player meets the ball. Spiking will make the ball move faster and lower over the net. A player must be at least halfway to the net in order to spike.
A team must score 15 points with a 2-point lead to win the game.
"RealSports Volleyball [Model CX2666P]"
|In each volley, the serving team receives 1 point for every ball the other team misses. When a point is scored, a bell sounds. Each time the ball lands out of bounds, a buzzer sounds. Scores appear at the bottom of the screen during game play.|
Use the shadow of the ball as a point of reference. The shadow indicates where the ball will land, so try to keep your player's feet on the shadow.
Once the sun sets, the shadow disappears. Your best strategy then is to keep your player's head under the ball.
Take advantage of your ability to go outside the court. You can often salvage a set up hit out of bounds by your teammate.
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