Nintendo Land © 2012 Nintendo Company, Limited.
Team attractions (Number of players: 1–5):
1. The Legend of Zelda - Battle Quest: Based upon The Legend of Zelda series. Up to three players (In red, blue, and yellow) use their swords to fight enemies. One more player uses their GamePad (in green) to control a character in the rear of the pack using a bow and arrow. The player with the GamePad can also lift their controller to spy for sniping enemies. To reload their bow and arrow, the player aims the GamePad down.
2. Metroid Blast: Based upon the Metroid series and the Battle Mii tech demo from E3 2011. The player using the Wii U GamePad controls Samus's Gunship, while up to four players with Wii Remotes and Nunchuks control Mii characters on foot, wearing Varia Suits. There are three modes, Assault Mission, Surface-Air Combat, and Ground Battle. In Assault Mission, the players cooperate to defeat waves of enemies and complete missions. In Surface-Air Combat, the players with Wii Remotes and Nunchuks try to shoot down the player with the GamePad. In Ground Battle all players use Wii Remotes and Nunchuks in a battle for tokens.
3. Pikmin Adventure: Based on the Pikmin series. One player controls Olimar who can command tiny Pikmin using the Wii U GamePad, whilst four additional players (As red, blue, yellow and white pikmin). can control larger Pikmin using the Wii Remotes. Players must work together to help navigate levels and defeat enemies, including a boss at the end of the stage. When the boss is defeated, the players board Olimar's ship. There is also a Versus Mode where the players compete for candy.
Competitive attractions (Number of players: 2–5)
1. Mario Chase: Based on the Super Mario series and the "Chase Mii" tech demo from E3 2011, four players (in Toad costumes) with Wii Remotes have to chase down a fifth player (who's in a Mario costume) with the GamePad in the Mushroom Kingdom.
2. Luigi's Ghost Mansion: Based upon the Luigi's Mansion series, up to four players (in Mario, Luigi, Wario, and Waluigi costumes) must try to find a ghost in a maze, and weaken it by shining their flashlight towards it. The ghost is controlled by a player using the GamePad, who plays using the screen on the controller. The ghost remains invisible to the remaining players (unless the flashlight is shone at it, the player uses the ghost's dash attack, or lightning strikes illuminate it), but their respective controller will vibrate if the ghost is near them, requiring cooperation in order to catch the ghost.
3. Animal Crossing - Sweet Day: Based on the Animal Crossing series, four players control animals trying to collect candy as a team before they get caught 3 times by the guards, controlled by another player using the GamePad. As players collect more candies, their movement becomes slower, making it easier for them to be caught.
Solo attractions (Number of players: 1):
1. Takamaru's Ninja Castle: Based on the 1986 Family Computer Disk System game Nazo no Murasame J? (also released as a Virtual Console title), the player uses the GamePad's touchscreen to launch paper shuriken at waves of enemy ninjas. The controller can be tilted in order to change the trajectory of the throws. On boss ninjas or ninjas who are at close range, the players use a sword.
2. Donkey Kong's Crash Course: The player uses the GamePad to tilt a trolley through a platform-based obstacle course, influenced by the original Donkey Kong arcade game. The analog sticks can be pressed in to activate levers and switches.
3. Captain Falcon's Twister Race: A single-player game based on Nintendo's futuristic racing game F-Zero, where the player must race down a track while avoiding obstacles in 12 different areas. The GamePad is held vertically and the gyroscope is used to steer the vehicle. One screen provides a vertical view of the track.
4. Balloon Trip Breeze: In this single-player game, based on Nintendo's Balloon Fight, the player will control their Mii on a play-field similar to the one on Balloon Fight. The player does this by swiping the stylus on the GamePad's touch screen to create gusts of wind that will move the Mii around. The GamePad will offer a zoomed-in view whereas the TV will offer a zoomed-out view. The levels are divided into morning, afternoon, evening and night, which are all ended by landing on an island. Ocasionally, there are packages on islands that the player can pick up to protect and deliver to the next island.
5. Yoshi's Fruit Cart: This attraction is based on the Yoshi series. The player has to guide Yoshi to the finish by collecting all the fruit in the level, by making a trail on the GamePad using the stylus. The fruit is only visible on the TV screen, so the player must use reference points in the background to draw the path on the GamePad.
7. Octopus Dance: This attraction is based on Game & Watch Octopus. Octopus Dance is a rhythm game which plays by using either the Control Sticks or the Gyro Sensor on the GamePad. Players must memorize and replicate the actions performed by the diver on screen.