[CONSOLE] Atari 2600 Cart.
Math Gran Prix © 1982 Atari, Incorporated.
The object of the game is to cross the finish line before the other car. For each turn, the computer gives you an arithmetic problem. When you answer the problem correctly, your car zooms further ahead. If your answer is wrong, the computer gives you the correct answer and your car stays where it is. Players take turns with each other or, in a one-player game, with the computer.
At the beginning of each turn, you will be given a choice of moving 2 OR 3 SPACES. If this message appears in red, the red car moves; if it is blue, the blue car moves.
NOTE: If you are not using a color television, red will appear black; blue will appear white.
MATH GRAN PRIX has nine game versions. Games 1, 2 and 3 contain only addition and subtraction problems; Games 4, 5 and 6 contain only multiplication and division problems. Games 7, 8 and 9 contain all four types of arithmetic problems.
Each of these three game groups has an easy, medium and hard difficulty level. So, in the first group, Game 1 is the easiest and Game 3 the hardest.