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Lunar Ball [Model PNF-LB]

Nintendo Famicom cart. published 39 years ago by Pony Canyon, Inc.

Listed in MAME

Lunar Ball [Model PNF-LB] screenshot

ルナーボール © 1985 Pony Canyon, Incorporated.
(Lunar Ball)

Portage of the PC-88 game; "Lunar Ball [Model M58C-5079]".

TECHNICAL

GAME ID: R49V5902 (PNF-LB)

Players: 2 (either vs NPC or human player) or 1.
Controls: d-pad left and right = aim, d-pad up = zoom the crosshair in, d-pad down = zoom down, [A] = shoot the ball.

TRIVIA

Released by PonyCa in Japan on December 05, 1985.

Exported into the USA as "Lunar Pool".

Stages #05 and #18 resemble a 'Z' letter, #32 and #60 - 'LB' letters (game's initials), #13 and #45 - tailless arrow facing right, #26 and #50 - tailed arrow facing left.

The game initially awards 1990 points for Perfect stage clear, but reminds itself to add the remaining 10 just after the screen 'Stage X start'.

Goodies for Lunar Ball [Model PNF-LB]
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(members only)
SCORING
Scoring is calculated by the following formulae (10 x ball number) x rate.
Perfect! +2000 points, +3 to multiplier and another extra ball.
Stage complete without perfect 1 extra ball.
TIPS AND TRICKS

* Don't touch the friction: when you set the friction to 000, the balls will stop after a long time, just as if they were on an ice rink. BUT if you set the friction to 255, you'll not be able to complete the game - the balls will barely move, as if they were super-glued to the table. The best option is to keep the default 032 friction.

* Try to pocket 2 balls on one shot. This will increase the rate (multiplier) by 4 (by 1 after the 1st pocket and +3 after the 2nd landing).

* Pocket all the balls without letting the shot lamps go off (see scoring).

* Don't let all 3 shot lamps go off - you'll lose a life when you let them. Just as if you pocketed the cue ball.

STAFF

Produced by AII. Designed by Compile.

Program: Jemini
Art design: Teramoto
Music: Miyamoto
Game design: Yunoki
Director: Niitani

SOURCES

Game's ROM.