A platform game, based on the NEC PC Engine game of the same name, consisting of 21 stages fighting dinosaurs and other creatures.
Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : (2x) OKI6295 (@ 12 Khz)
Players : 2
Control : 8-Way Joystick
Buttons : 2
=> [A] Head butt, [B] Jump
This game is known outside Japan as "Bonk's Adventure - Arcade Version" and in Europe as "B.C. Kid".
This game had a ticket payout mechanism meaning you could also win cheesy prizes.
In the Korean version titlescreen, the 'KANEKO' standard logo is replaced by 'KA' with a cat (which is pronounced 'NEKO' in Japanese).
TIPS AND TRICKS
Bonk attacks enemies by "bonking" them with his large, invincible forehead. Bonk starts the game with three hearts' worth of health, which are depleted to blue as Bonk takes damage, and three extra lives. Bonk's health can be restored in increments by collecting fruits and vegetables.
Bonk can also collect pieces of meat as power-ups; these lend him special abilities and make him stronger. There are three stages of power-up: his normal self, a second stage during which he can stun enemies by pounding on the ground, and a third stage where he becomes temporarily invulnerable. Meat can be found in two varieties: big meat and small meat. The effects of meat are additive but wear off over time. A small meat gives Bonk the second stage of meat power but will eventually decay into the first stage of meat power, and then back into regular Bonk. Eating a small meat while in stage two will put Bonk into the third, invincible stage of meat power. And eating either size of meat while in the third stage of meat power-up will reset the timer on Bonk's meat power.
Bonk can occasionally collect red heart power-ups that refill an entire heart worth of health, or even more rarely, a large red heart, which restores all of Bonk's missing health. There are also two rare, blue heart power-ups in the game which will increase Bonk's maximum health by one heart.
Bonking an enemy will typically knock it backward and slightly into the air. Defeating an enemy yields points and also releases a small "smiley" power-up. Bonk's smileys are totaled at the end of each stage after defeating the boss of that stage. The player is given additional points and a caveman type congratulation based on how many smileys were collected.