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King's Bounty - The Conqueror's Quest [Model 7033]

Sega Genesis cart. published 30 years ago by Electronic Arts

King's Bounty - The Conqueror's Quest [Model 7033] screenshot

Listed and emulated in MAME.

King's Bounty - The Conqueror's Quest © 1991 Electronic Arts.

Portage of the famous computer game for the Sega Genesis. It has a multitude of graphical changes. The gameplay was also modified to incorporate real time overworld exploration.

Goodies for King's Bounty - The Conqueror's Quest [Model 7033]
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TECHNICAL

GAME ID: 7033

TRIVIA

Released in North America on February 21, 1991.

This Genesis port of King's Bounty is notably different from the PC version of the game, the most obvious change being the move into the realm of real time. Armies on the overworld now move on their own and automatically engage the hero. This makes the game arguably more difficult, as a careful player of the DOS version could often maneuver past several wandering armies at a time without being successfully engaged. Also affected is the game's time limit. Although it has become harsher, it is somewhat balanced by the fact that trekking across desert squares no longer takes 1 day, and changing continents no longer ends the week.

Gone from this version of King's Bounty are all keyboard controls and hero naming capabilities.

The game uses the same improved graphic set Amiga version had. As a minor change, wandering armies are now displayed according to their most powerful stack, as opposed to the generic stacks of the DOS version that corresponded to the current continent. Nevertheless, the graphics remain trademark New World Computing, with other games like The Faery Tale Adventure appearing similar though featuring different gameplay.

TIPS AND TRICKS

GAME GENIE CODE:

RFYT-A6TY
Can always fly by pressing B, even if you have non-flying troops.

SOURCES

Game's Cartridge.