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Kangaroo [Model CX2689]

Atari 2600 cart. published 41 years ago by Atari, Inc.

Listed in MAME

Kangaroo [Model CX2689] screenshot

Kangaroo © 1983 Atari, Incorporated.

The object of the game is to score as many points as you can while helping Mother Kangaroo rescue her precious baby. Use your joystick controller to guide Mother Kangaroo. You star the game with three lives.

During this rescue mission, Mother Kangaroo encounters many obstacles. Push your joystick up to help her climb ladders, hop over logs, and jump over apples; pull the joystick down to help her duck under apples. Help her pick bonus fruit, and ring the bell at the top of the screen by making her hop up to touch the fruit and bell. Push the joystick diagonally right and left to help Mother Kangaroo take Super Leaps across broken logs. Press the red fire button to make Mother Kangaroo throw punches at monkeys and apples.

KANGAROO has two skill levels: novice and advance for one or two players. Game play will progress by level with both skill levels. Each level has three screens. A screen is completed when Mother Kangaroo reaches her baby. When all three screens are completed, the screen flashes, and you begin a more difficult round of the same three screens.

Screen 1 - This is the easiest screen. To capture her baby, Mother Kangaroo must hop along tree branches and climb up ladders while avoiding monkeys and apples.

Screen 2 - This is the most difficult screen because Mother Kangaroo must take Super Leaps across several broken logs to reach her baby.

Screen 3 - The third screen is similar to both screen one and screen two. Mother Kangaroo encounters more logs and branches and ladders for an increased challenge during her rescue mission.

To score points, Mother Kangaroo picks fruit, punches monkeys and apples, and rescues Baby Kangaroo.

Mother Kangaroo earns extra points for picking even more fruit. She can ring the bell (up to three times in one screen) to replenish the fruit. Then she can climb up and down the screen to pick all the fruit.

TECHNICAL

Model CX2689

SCORING
During your turn, your score is displayed at the lower right side of the screen. The number of lives remaining is indicated with boxes at the lower left side of the screen.
Monkeys - Punch a monkey and score 200 points. However if a monkey touches Mother Kangaroo, you lose a life.
Apples - Apples are dropped and thrown at Mother Kangaroo. Punch a falling apple and score 200 points; Punch a thrown apple and score 100 points. If an apple touches Mother Kangaroo, you lose a life.
Fruit - The game begins with three strawberries, each worth 100 points. Mother Kangaroo can score bonus points by jumping up and picking the fruit. When she jumps up and rings the bell, the fruit she has picked is replaced with more valuable fruit.
Strawberries 100 Points
Tomatoes 200 Points
Cherries 400 Points
Pineapples 800 Points
One bonus life is earned every 20,000 points.
Bonus Timer - The number at the lower center of the screen is the Bonus Timer. It starts at 2000 points at the beginning of each turn. The longer it takes Mother Kangaroo to rescue her baby, the more bonus points you lose. After Baby Kangaroo is rescued, the remaining bonus points are added to your score. If the Bonus Timer runs down to zero, you lose a life.
TIPS AND TRICKS

When a monkey moves toward you, ready to throw an apple, watch the direction of its throwing arm. If it winds back underhand, the apple will be thrown low, so jump over it. If it winds up overhand, the apple will be thrown high, so duck under it. As you progress to higher levels, apples will be thrown mid-level, so either punch them or jump over them.

Time your ladder climbing carefully so you can be out of the firing range of falling apples.

Monkeys are usually most dangerous when you move away from them, so try to move toward them so you can punch them before they can throw apples.

Time your jumps carefully. Mother Kangaroo can leap from the edge of a branch or log, but she must land flat on her feet. When preparing for a Super Leap, make Mother Kangaroo walk to the end of the log with her toes hanging over the edge. Then pull the joystick back and immediately push it up in the direction of her leap.

For a high score, climb up and down each screen until every type of fruit is picked.

STAFF

Programmer: Kevin Osborn

SOURCES

Game's ROM.