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Jungle Strike - The Sequel to Desert Strike [Model 7162]

Sega Genesis cart. published 28 years ago by Electronic Arts

Jungle Strike - The Sequel to Desert Strike [Model 7162] screenshot

Listed and emulated in MAME.

Jungle Strike - The Sequel to Desert Strike © 1993 Electronic Arts.

Goodies for Jungle Strike - The Sequel to Desert Strike [Model 7162]
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TECHNICAL

GAME ID: 7162

TRIVIA

Reviews:
[FR] June 1993 - Consoles + N.21: 91/100

Goodies for Jungle Strike - The Sequel to Desert Strike [Model 7162]
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(members only)
TIPS AND TRICKS

GAME GENIE CODE: R13B-861A
Master Code.

GAME GENIE CODE: AA1T-JA3C
Fly through buildings. Also prevents you from accidentally blowing up buildings with your weapons. Turn code off if you need to destroy buildings, bridges, etc.

GAME GENIE CODE: B6MV-WACN
Guns (button C) are 3x stronger.

GAME GENIE CODE: XAMV-WACN
Guns (button C) are MUCH stronger. Can kill most enemies with one hit.

GAME GENIE CODE: GJMV-WADY
Hydras (button B) are twice as strong.

GAME GENIE CODE: XAMV-WADY
Hydras (button B) are MUCH stronger. Can kill most enemies with one hit.

GAME GENIE CODE: 2XDV-VRE2
Converts the Gun (button C) to AIM-92 missiles in the helicopter. Code must be turned on before you start the level.

GAME GENIE CODE: 75DV-VRE2
Converts the Gun (button C) to Iron Bombs in the helicopter. Code must be turned on before you start the level.

GAME GENIE CODE: AKBA-JA4G
F-117 Stealth flies much slower (easier to hit targets).

STAFF

Game Design: John Manley, Antonio Barnes
Programming: Mike Posehn
Art Director: Julie Gast Cressa
Art: Keith Bullen, Jeff Fennel
3-D Models: Michael Shirley, Tim Calvin
Additional Art: Peggy A. Brennan
Music & Sound Effects: Brian Schmidt
Project Management: Susan Manley
Technical Director: Lon Meinecke
Producer: Scott Berfield
Associate Producer: John Manley
Assistant Producer: Antonio Barnes (Tony Barnes), Michael Anthony Lubuguin, Scott Probin
Executive Producer: Scott Orr
Testing Manager: Randy Delucchi
Product Testing: Steve Imes, Michael Hensley (Mike Hensley), John D. Boerio (John Boerio)
Product Manager: Michael C. Prince (Michael Prince)
Marketing Art Direction: Nancy Waisanen
Package Design: E. J. Saraille
Game Text & Documentation: Michael Humes
Documentation Layout: Emily Favors
Documentation Layout (Mise en page de la documentation [EU]): Chris Morgan
Quality Assurance: Mike Lopez, Rob Cavaness, Michael Yasko (Mike Yasko), Paul Armatta, Alex Camilleri
Team photo by (US manual): Rosalind Delligatti (Roz Delligatti)

SOURCES

Game's ROM.