Jet Moto © 1996 Sony Computer Ent. America.
Twenty Characters and three tracks are available at the beginning of the game, with seven more tracks unlockable by winning tournaments. Traditional tracks are also included, and typical courses range from beaches with debris-littered water, ice-covered mountains, and even a floating track set above a city.
Game ID: SCUS-94309
Jet Moto was released on November 14, 1996 in the USA.
At the time of its release Jet Moto was seen as Sony's response to Nintendo's Wave Race 64.
[EU] "Jet Moto [Model SCES-00566]"
[JP] "Jet Moto [Model SIPS-60020]"
SingleTrac Entertainment Technologies
Producer: Danny Lunt
Director: Mike Mason
Director of Software Development: Randy Zorko
Game Software Development: Michael Badger, Jay Barnson, Travis Hilton, Danny Lunt, Mike Mason
3D Graphic Tools: Russell Almond
Lead 3D Graphic Designers: Will Dougherty, Pierre Dufresne, Jennifer Fortin, Michael Makarczyk, Manny Rangel
Character Animation: Daniel D. Wood
Senior Sound Designer & Music Supervisor: Sandra E. Geary
Sound Integration: Scott Turner
Lead Tester: Nate Pendleton
Testers: Angie Bartholomew, Jon Marquette
Sony Interactive Studios America
Executive Producer: Allan Becker
Producer: Mike Giam
Assistant Producer: Felice Standifer
Shell Layout & Design: Axiom Design
QA Manager: Mark Pentek
Lead Analyst: Mike Benton
Assistant Lead Analysts: Joseph Aragones, Donovan Soto
Sony Computer Entertainment America
Marketing Manager: David Bamberger
Packaging & Logo Design: The Three 8 Creative Group, Ed Cristman, John Borg, Dave Mazur
Manual: T. S. Flanagan
Original Packaging: Sal Velluto
Promotions: Melanie Hitchcock
PR: P. Kevin Horn
Special Thanks: Mike Giam, Andrew House, Peter Dille, Jack Tretton, Kelly Flock, Marilyn Weyant, Howard Liebeskind, Kim Shanklin, Jeffrey Fox, Charlotte Taylor-Skeel, Susan Nourai, Nicole McGrath, Richard Watts, TBWA Chiat/Day, Travis Giam, David Jaffe, Steve Ceragioli, Trisha Giam