Heavy Barrel © 1990 Data East Corp.
Heavy Barrel is an overhead action game by Data East and conversion of their own arcade game originally released in 1987. The adventure begins conventionally enough - a group of terrorists has gained control of a sensitive nuclear site and must be stopped. Players must infiltrate the underground facilities and terminate the unabated terrorist threat. They come equipped with a standard Machine Gun and a set of Grenades - more weapons can be picked up along the way such as the wide 5-Way Rifle, the Flame Thrower or the lethal Laser Gun. They all have limited ammunition and must be recharged for maximum effectiveness. Different grenades are also available such as the twice as powerful Super Grenades, the rotating Ion Balls or the Smoke Bombs. But our heroes have a secret weapon, the Heavy Barrel. This prototype gun was taken apart by the scientists who built it and the pieces scattered throughout the underground complex. Once the gun is reassembled, its amazing powers can be unleashed for a short amount of time and another one needs to be assembled as soon as it runs out of power. Weapons, special items and the Heavy Barrel's pieces are all hidden inside small locked crates that can only be opened with red keys carried around by red terrorists. The game features more crates than keys and this short supply forces the player to strategically decide of which ones to open, and which ones to pass on.
Cartridge ID: DFC-XH
Heavy Barrel was released on March 02, 1990 in Japan. Retail price: 5800 Yen.
Heavy Barrel was an arcade game originally released in 1987 by Data East. It used special controls called 'Rotary Joysticks' which allowed the player to control the soldier's movement and firing direction separately. This option was obviously removed from the Famicom version. The Famicom version has a major gameplay difference with the arcade - in the original game, only the Heavy Barrel's pieces and grenades are hidden inside the crates and all the other weapons are clearly visible on the playfield which makes the game easier to play.
Director: Kyo Sawada
Graphic Designers: Takumi Sawajiri (T. Sawa), K. Miyazawa (Miyachan), Tsuyoshi Namiki (Namichan), T.Tan, K. Nakayama
Sound Programmers: Shogo. S, Z. Miura, Masaaki. I, Seiuch. H, Yuji. S, Y. Taka
Programmers: Astoria Jack, Shen Jian Long, K. Miyahara, Zhuge Qing
Thanks to: K. Akibayahsi, T. Sahara, E. Nishiyama
Special Thanks to: Mark Beaumont, Jim Whims, Ray Musci, H. Oishi
Producers: A. Kawai, Y. Nakamura, H. Nakamoto, K. Ohta
Game's description by Laurent Kermel; http://www.videogameden.com