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Fury of the Furries

IBM PC/AT DOS 3.5in. disk. published 28 years ago by Mindscape, Inc.

Listed and emulated in MAME.

Fury of the Furries © 1993 Mindscape, Inc.

Fury of the Furries is a platform/puzzler game developed by Kalisto and published by Mindscape.

A group of Tinies return to their home planet after a voyage in space. They find out that their beautiful home has been turned into a horrid place by The Wicked One, a dark and cunning Tiny with a giant fang jutting from its mouth. The player controls a Tiny, who must defeat The Wicked One, who has captured the king and turned all the Tinies into mindless monsters by using a device simply referred to as The Machine.

Goodies for Fury of the Furries
Click to enlarge
(members only)
TRIVIA

It was released on the Amiga, Amiga CD32, Macintosh and MS-DOS systems.

The game contains references to various cultural phenomena including movies, games and true or fictious characters:
The second level of the Forest stage references Star Wars by featuring a wrecked AT-ST in the background.
In the second level of the Pyramid stage there is a reference to the giant ball trap from the Indiana Jones film Raiders of the Lost Ark.
In the fourth level of the Pyramid stage the player encounters three traps based on those in Indiana Jones and the Last Crusade.
There is a Milka chocolate reference in one of the Mountain stages.
In the third level of the Village stage there is the appearance of The Three Stooges.
In the fifth level of the Village stage the player meets Big Bad Wolf and Little Red Riding Hood.
In the seventh level of the Village the player can see the balcony scene from Romeo & Juliet and a scene from Hamlet.
In the eighth level of the Village stage the player meets Smurfs.
The ninth level of the Village includes a white balloon-like enemy that chases the player around the level. It is a reference to Rover, the device used to chase would-be escapees in the movie The Prisoner.
In the first level of the Castle the player encounters Dracula transforming into a vampire bat.
The second level of the Castle maze and enemies mimics the Pac-Man game.
The fifth level of the Castle is based on Donkey Kong.
Among many levels in the Machine, there is a room that resembles an arcade pinball game play field. Scenery elements serve as flippers and kickers while Tiny is acting as a steel ball. There is also another room that features a parody of Space Invaders.
Enemies in the Machine stages feature Batman and Teenage Mutant Ninja Turtles characters.

The loading screens include parodies:
The Desert shows a Tiny ridding the sandworm from Dune of Frank Herbert,
The Lagoon has reference to Jaws movie poster,
The Forest shows a Tiny in Tarzan outfit,
The Pyramid shows a Tiny in an Indiana Jones outfit.
In the language selection screen you have the option of choosing Fremen (from Frank Herbert's Dune saga). Selecting Fremen as the game language actually works.

In 1994 Fury of the Furries was licensed to Namco which changed the graphics & music, and released the game as Pac-In-Time as part of the Pac-Man franchise. The DOS and Macintosh versions of the game were mostly identical to the original, but with Pac-Man as the game's protagonist.

TIPS AND TRICKS

You can see all the artwork used in the game including the animations if you have an image viewer capable of displaying Deluxe Paint PC files (.LBM). These files are stored in the directories PIC and SPR.

You can also listen all the music tracks with a MOD player. Just rename all the files' extensions from .KMD to .MOD in the directory KMD.

STAFF

Producer: Steve Hutchins, Thierry Robin
Project Leader: Cyrille Fontaine
Design: Franck Perruchot
Graphics / Artwork: François Rimasson
Programming: Sébastien Wloch
Additional Graphics / Artwork: Lionel Gischler, Jean Michel Ringuet
Programming: Sébastien Wloch
Additional Design: Franck Perruchot
Technical Director: Olivier Goguel
Playtesting: Alfonso Guevara, Matt Scoles
Music: Frédéric Motte
Sound: Olivier Bailly-Maître
Graphics / Artwork: Lionel Gischler, Jean Michel Ringuet, François Rimasson
Music: Karl Alexandre, Frédéric Motte
Sound: Olivier Bailly-Maître
Project Manager: Cyrille Fontaine
Technical Director: Eric Metens

SOURCES

See Goodies section.