Famicom Grand Prix II - 3D Hot Rally © 1988 Nintendo Company, Limited.
3D Hot Rally is the sequel to Famicom Grand Prix II - R1 Race but they share little in common. The top-down view was replaced here by a more traditional 3D view enhanced by Nintendo's official 3D goggles support (although they are not required to play the game). Mario and Luigi are two rally racers and the challenge is to push their driving skills to the limit and get them to cross the finish line. But it is way harder that it seems - tracks are really long and most of the time branch out passed each check points in a way similar to Sega's Out Run. Before jumping in the race, our two heroes need to pick a car from a list of three. Each one has of course different strengths and weaknesses, with a fine balance between speed and handling efficiency. They then have to chose a location for a Repair Area along the track - this is probably one of the most important aspect of the race. The car has a Damage bar and collisions slowly eat it up. So strategically positioning the Repair Area is essential. Like with Famicom Grand Prix II - R1 Race, this sequel was part of a contest organized by Nintendo.
Game ID: FSC-TDRE
3D Hot Rally was released on April 14, 1988 in Japan for 3500 Yen.
3D Hot Rally was part of a large contest organized by Nintendo in 1988. The game's instruction manual mentions that the contest was opened from April 14th, 1988 to March 31st, 1988. The tournament winning prize was a limited edition (only 10,000 copies) of a stationary box in the shape of Diskun (The official Famicom disk mascot). The kit included a pair of scissors, a pencil, a folding ruler and 2 magnets all stamped with Nintendo's name and logo.
[JP] Tape "3D HOT RALLY [Model 28BCP-2049]" (July 25, 1988)
[JP] CD "3D HOT RALLY [Model 32BTC-203]" (July 25, 1988)
Game's description by Laurent Kermel; http://www.videogameden.com