DOOM © 1995 Williams Ent., Inc.
This is it! The gaming addiction that's been played by an estimated 10 million fanatics on the PC. And now it's out in a sweat-soaked, pulse-pounding, adrenaline-wrenching version for the PlayStation game console.
It's DOOM. The Custom PlayStation Edition. Enhanced to take full advantage of the PlayStation's cutting-edge technology. With over 50 levels of madness and mayhem from ULTIMATE DOOM and DOOM II. Plus, unique new levels of destruction that make all hell break loose on your screen!
* Over 50 hellish levels.
* All-new ambient lighting effects.
* Super fast speed; up to 30 frames/sec.
* All-new 24-channel stereo sound effects.
* Includes all original secrets, triggers, switches and areas to explore.
* The best monsters, weapons and bosses from ULTIMATE DOOM and DOOM II.
* All the classic cheat modes plus a new, powerful cheat mode unique to the Custom PlayStation Edition of DOOM.
Game ID: SLUS-00077
Programming: John Carmack, John Romero, Dave Taylor, Michael Abrash, John Cash
Art: Adrian Carmack, Kevin Cloud
Design: John Romero, Sandy Petersen, American McGee, Shawn C. Green
Support: Shawn C. Green
Biz: Jay Wilbur, Mike Wilson
Biz Assistant: Donna Jackson
VP, Director Software & Music: Michael Abbot
Programming: Aaron Seeler
Tools: Aaron Seeler, Mark Guidarelli
Sound System: Scott L. Patterson
Music: Aubrey Hodges
Sounds: Aubrey Hodges
Design: Harry E. Teasley, Randy Estrella, Timothy Heydelaar
Add'l Art: Harry E. Teasley
Testing: Brian Johnson, Randy Estrella, Timothy Heydelaar, Steve Kramer, Danny Lewis, Will Shen, John Stookey
Williams Animated Logo: Greg Newton
Print Design and Production: Debra Austin, Steve High, Shawn Murphy, Dave Young
Package Design: Louis Hsu Saekow
Special Thanks: Angus Guschwan, David Schwartz, Danny Lewis, Dan Burnash
Very special thanks to: John Carmack (whose assistance was invaluable.)