When the original "Donkey Kong
" was first released in arcades in July 1981, Mario was originally called 'Jumpman', hence this hack's subtitle, "Jumpman Returns".
More differences from the original "Donkey Kong
1) The score readouts show seven digits, instead of six.
2) If the game is set to free play, the player can switch between Donkey Kong II - Jumpman Returns and the original "Donkey Kong
" (US version) by holding down both start buttons for five seconds.
3) The top five high scores and initials are remembered permanently.
4) True free play mode is available. The standard attract mode runs while in free play mode.
5) Sound can be turned on for the attract mode.
6) There are extensive power-up diagnostics.
7) There is an onscreen settings menu which allows easy changing of game settings and erasing of high scores.
There are a total of eight stages, presented in the following order :
25m - Foundry stage
50m - Ramp stage
75m - Refinery stage
100m - Conveyor Belt stage
125m - Incinerator stage
150m - Elevator stage
175m - Mixer stage
200m - Rivet stage
There are four intermissions which play after the 50m, 100m, and 150m stages :
1) Pauline is walking with her items, then Donkey Kong jumps out and Pauline runs away, dropping her umbrella, purse and hat.
2) Using a Cement Pie as a pillow and a Barrel to prop his feet up, Donkey Kong is sleeping. Jumpman then lights his foot on fire. Donkey Kong wakes up and jumps around. This intermission serves as an homage to Sega's "Congo Bongo
3) Jumpman is sleeping on a girder, balanced with a cage. Donkey Kong, below, picks up an apple and then grits his teeth.
4) Jumpman chases Pauline across the screen, then they run towards each other and bump together. This bump causes Jumpman to bounce backwards a bit, but he recovers and runs right up next to Pauline.