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Donkey Kong Country 2 - Diddy's Kong Quest [Model SNS-ADNE-USA]

Nintendo Super NES cart. published 28 years ago by Nintendo of America, Inc.

Listed in MAME

Donkey Kong Country 2 - Diddy's Kong Quest [Model SNS-ADNE-USA] screenshot

Donkey Kong Country 2 - Diddy's Kong Quest © 1995 Nintendo Company, Limited.

Goodies for Donkey Kong Country 2 - Diddy's Kong Quest [Model SNS-ADNE-USA]
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TECHNICAL

Game ID: SNS-ADNE-USA

TRIVIA

Released in December 1995 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

TIPS AND TRICKS

Cheat mode
----------
When you get to the game select screen highlight two player contest and press down 5 times to get to music test and another 5 times to get to cheat mode. Once in cheat mode, press these buttons to activate the cheats:
50 Lives: Y, A, Select, A, Down, Left, A, Down. Hard Mode (No Barrels): B, A, Right, Right, A, Left, A, X.

Extra ending
------------
Defeat K.K.Rool in the secret lost world boss to see an extra ending. Additionally, collect all 40 DK coins for an alterate extra ending.

Lost World
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To unlock the Lost World, you must pass the first world. In the all the other worlds, you will start to find a 'Klubba's Koisk' in each world. When you visit one, a Kremling named Klubba will ask you to give him 15 Kremcoins to enter The Lost World. If you do give 15 Kremcoins to Klubba in a particular world, you will unlock one particular level of the Lost World.
Animal Antics Level = Give Klubba 15 Kremcoins in K. Rool Keep
Black Ice Battle Level = Give Klubba 15 Kremcoins in Krem Quay
Fiery Furnace Level = Give Klubba 15 Kremcoins in Gloomy Gulch
Jungle Jinx Level = Give Klubba 15 Kremcoins in Crocodile Cauldron
Klobber Karnage Level = Give Klubba 15 Kremcoins in Krazy Kremland
Krocodile Kore Boss = Beat the game and all 5 Lost World levels.

STAFF

Head Programmer: Chris Sutherland
Assistant Head Programmer: Mark Wilson
Technical Programmer: Brendan Gunn
Programmer: Trevor Attwood
Characters / Animation: Steve Mayles
Objects and Additional Characters / Backgrounds: Mark Stevenson
Backgrounds: Chris Gage, John Nash, Adrian Smith
Graphics Manipulation: Chris Peil
Additional Graphics Manipulation: Steven Hurst
Music / Sound Effects: David Wise
Audio Programmer: Philip Wattis
Game Testing: Huw Ward, Gary Richards, Paul Weaver, John Hastie, John A. Charlesworth, Gavin Hood
Nintendo Product Testing: Michael Kelbaugh, Richard S. Richardson, Armond Williams Jr., Tim Bechtel, Erich Waas, Robert Johnson, Chris Needham
Manual: Daniel Owsen, Nintendo Power
Story: Leigh Loveday
Special Thanks: Hiroshi Yamauchi, Minoru Arakawa, Manabu Fukuda, Howard Lincoln, Stephen Stamper, Simon Farmer, Joel Hochberg, Shigeki Yamashiro, Hiroyuki Yamada, Kensuke Tanabe, Masato Hatakeyama, L. Ashley, C. Moyse, Véronique Chantel
Software Systems by Rare / Nintendo ACM 2 and Silicon Graphics.
Hardware Systems by Rare Systems and Silicon Graphics.
Original Donkey Kong Creator: Shigeru Miyamoto
Assistant Game Designer: Andrew Collard
Game Design & Producer: Gregg Mayles
Executive Director: Tim Stamper

Produced by Rare.
Presented by Nintendo.

SOURCES

Game's ROM.