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Disney's Darkwing Duck [Model NES-DZ-USA]

Nintendo NES cart. published 32 years ago by Capcom USA, Inc.

Listed in MAME

Disney's Darkwing Duck [Model NES-DZ-USA] screenshot

Disney's Darkwing Duck © 1992 Capcom USA, Incorporated.

The kingpins of crime are at it again! The mysterious criminal organization F.O.W.L. has hatched a plan to take control of the peaceful city of St. Canard. Six of their most heinous henchmen are running rampant through the city and only the daring Darkwing Duck can bring them to justice!

Join Darkwing as he explores the woods to weed out Bushroot's evil plan. Search the warehouses along the wharf for Mega Volt and pull the plug on an electrifying scheme. Track down all six of FOWL's crafty criminals and then prepare yourself as Darkwing squares off against the sinister Steelbeak in his fiendish floating fortress!

Goodies for Disney's Darkwing Duck [Model NES-DZ-USA]
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TECHNICAL

GAME ID: NES-DZ-USA

TRIVIA

Disney's Darkwing Duck was released in June 1992.

The NES version of Darkwing Duck supposedly runs in a similar, albeit slightly altered version of Mega Man 5's engine.

The game has been considered an example of the quality Disney games produced by Capcom. It has been noted that the game was intended for children, but became popular with older teens. Author Andy Slaven used it as an example of a game that, while made for children, appealed to teenagers more.

Reviews:
[FR] September 1993- Consoles + N.23: 88%

The boss character, Wolfduck, is the only character that was made just for the game and was not added to the show or comics.

Beta version: For the most part the beta version of this game is pretty consistent with the final version. But a few details are different, especially in later levels of the game. At the tower level boss battle, Moliarty lacks a stationary sprite, plus all three flamethrower machines are fully operational when the battle begins. The warehouse wharf level had platforms with spikes under them. At the wharf's boss battle, Megavolt moves much faster and the running spark at the bottom of the screen is not present. The woods level featured owls instead of hawks. In the final boss battle, the pulsating lights over Steelbeak's balcony window are missing. The continue screen features Darkwing standing in center with his arms crossed. He leaps off screen when the player chooses to continue instead of the Thunderquack flying by. When a boss is defeated, Darkwing will leap off screen in tradition to Mega Man teleporting off screen after a battle. In the bonus games, J. Gander states that F.O.W.L. is behind the burglaries. The designs of both bonus games is drastically different. Part one features the entrance to an underground cavern instead of a city rooftop. Part two takes place outside and shows what appears to be a Ferris wheel instead of taking place underground. After the player defeats Steelbeak, Steelbeak doesn't appear on the computer monitor having the last word. The game's final scene in which Darkwing rides into the night is depicted with darker colors.

PORTS

CONSOLES:
Nintendo Game Boy

The game was also unofficially ported to the GameKing handheld under the title "Duck Man".

SOURCES

Game's ROM.